From 3c61f2758c0936c9a695f993ae7367a82fcb6d1e Mon Sep 17 00:00:00 2001 From: AdamZ Date: Thu, 10 Sep 2026 21:53:04 -0700 Subject: [PATCH] test: intentionally double Strength Life bonus for CI validation --- src/Modules/CalcPerform.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua index e40f315bb4..7bd9b13c7a 100644 --- a/src/Modules/CalcPerform.lua +++ b/src/Modules/CalcPerform.lua @@ -517,7 +517,7 @@ local function doActorAttribsConditions(env, actor) if not modDB:Flag(nil, "NoAttributeBonuses") then if not modDB:Flag(nil, "NoStrengthAttributeBonuses") then if not modDB:Flag(nil, "NoStrBonusToLife") then - modDB:NewMod("Life", "BASE", m_floor(output.Str / 2), "Strength") + modDB:NewMod("Life", "BASE", m_floor(output.Str), "Strength") end local strDmgBonusRatioOverride = modDB:Sum("BASE", nil, "StrDmgBonusRatioOverride") if strDmgBonusRatioOverride > 0 then