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trigger_ability_list.py
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executable file
·400 lines (348 loc) · 20 KB
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import random
import card_setting
from my_moduler import get_module_logger
mylogger = get_module_logger(__name__)
from util_ability import *
import util_ability
from my_enum import *
"""
class trigger_ability_001:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if itself.is_in_field==False:return
if state_log!=None and state_log[0]==State_Code.SET.value and state_log[1][0]==opponent.player_num:
get_damage_to_player(opponent,virtual,num=1)
"""
def trigger_ability_001(field,player,opponent,virtual,target,itself,state_log=None):
#mylogger.info("Ability:1")
if itself.is_in_field == False: return
if state_log is not None and state_log[0] == State_Code.SET.value and state_log[1][0] == opponent.player_num:
get_damage_to_player(opponent, virtual, num=1)
"""
class trigger_ability_002:
def __init__(self):
mylogger.info("trigger:2")
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.RESTORE_PLAYER_LIFE.value and state_log[1]==player.player_num:
if not virtual:
mylogger.info("Elana's Prayer's trigger ability is actived")
for creature_id in field.get_creature_location()[player.player_num]:
creature=field.card_location[player.player_num][creature_id]
buff_creature(creature,params=[1,1])
if not virtual:
mylogger.info("player{}'s {:<20} get +1/+1".format(player.player_num+1,creature.name))
"""
def trigger_ability_002(field,player,opponent,virtual,target,itself,state_log=None):
#mylogger.info("Ability:2")
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.RESTORE_PLAYER_LIFE.value and state_log[
1] == player.player_num:
if not virtual:
mylogger.info("Elana's Prayer's trigger ability is actived")
for creature_id in field.get_creature_location()[player.player_num]:
creature = field.card_location[player.player_num][creature_id]
buff_creature(creature, params=[1, 1])
if not virtual:
mylogger.info("player{}'s {:<20} get +1/+1".format(player.player_num + 1, creature.name))
"""
class trigger_ability_003:
def __init__(self):
mylogger.info("trigger:3")
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.RESTORE_PLAYER_LIFE.value and state_log[1]==player.player_num:
if not virtual:
mylogger.info("Whitefang Temple's trigger ability is actived")
itself.down_count(num=1,virtual=virtual)
"""
def trigger_ability_003(field,player,opponent,virtual,target,itself,state_log=None):
#mylogger.info("Ability:3")
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.RESTORE_PLAYER_LIFE.value and state_log[
1] == player.player_num:
if not virtual:
mylogger.info("Whitefang Temple's trigger ability is actived")
itself.down_count(num=1, virtual=virtual)
"""
class trigger_ability_004:
def __init__(self):
mylogger.info("trigger:4")
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.RESTORE_PLAYER_LIFE.value and state_log[1]==player.player_num:
if not virtual:
mylogger.info("Holy Bowman Kel's trigger ability is actived")
get_damage_to_player(opponent,virtual,num=2)
"""
def trigger_ability_004(field,player,opponent,virtual,target,itself,state_log=None):
#mylogger.info("Ability:4")
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.RESTORE_PLAYER_LIFE.value and state_log[
1] == player.player_num:
if not virtual:
mylogger.info("Holy Bowman Kel's trigger ability is actived")
get_damage_to_player(opponent, virtual, num=2)
"""
class trigger_ability_005:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.RESTORE_PLAYER_LIFE.value and state_log[1]==player.player_num:
damage=1+int(itself.evolved)
if not virtual:
mylogger.info("Kel, Holy Marksman's trigger ability is actived")
get_damage_to_all_enemy_follower(field, opponent, virtual, num=damage)
#for creature_id in field.get_creature_location()[opponent.player_num]:
# get_damage_to_creature(field,opponent,virtual,creature_id,num=damage)
"""
def trigger_ability_005(field,player,opponent,virtual,target,itself,state_log=None):
#mylogger.info("Ability:5")
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.RESTORE_PLAYER_LIFE.value and state_log[
1] == player.player_num:
damage = 1 + int(itself.evolved)
if not virtual:
mylogger.info("Kel, Holy Marksman's trigger ability is actived")
get_damage_to_all_enemy_follower(field, opponent, virtual, num=damage)
# for creature_id in field.get_creature_location()[opponent.player_num]:
# get_damage_to_creature(field,opponent,virtual,creature_id,num=damage)
"""
class trigger_ability_006:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.SET.value and state_log[1][0]==player.player_num:
if state_log[1][1]=="Creature":
if card_setting.creature_list[state_log[1][2]][4][-1]==1:
buff_creature_until_end_of_turn(itself,params=[1,0])
elif state_log[1][1]=="Amulet":
if card_setting.amulet_list[state_log[1][2]][2][-1]==1:
buff_creature_until_end_of_turn(itself,params=[1,0])
"""
def trigger_ability_006(field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.SET.value and state_log[1][0] == player.player_num:
if state_log[1][1] == "Creature":
if card_setting.creature_list[state_log[1][2]][4][-1] == 1:
buff_creature_until_end_of_turn(itself, params=[1, 0])
elif state_log[1][1] == "Amulet":
if card_setting.amulet_list[state_log[1][2]][2][-1] == 1:
buff_creature_until_end_of_turn(itself, params=[1, 0])
"""
class trigger_ability_007:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Whenever an enemy follower is destroyed, gain +1/+0.
if not itself.is_in_field:return
if state_log is None: return
if state_log[0]==State_Code.DESTROYED.value and state_log[1][0]==opponent.player_num:
if not virtual:
mylogger.info("{} get +1/0({})".format(itself.name,State_Code(state_log[0]).name))
buff_creature(itself,params=[1,0])
#if not virtual:
# mylogger.info("state_log:{}".format(state_log))
"""
def trigger_ability_007(field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field: return
if state_log is None: return
if state_log[0] == State_Code.DESTROYED.value and state_log[1][0] == opponent.player_num:
if not virtual:
mylogger.info("{} get +1/0({})".format(itself.name, State_Code(state_log[0]).name))
buff_creature(itself, params=[1, 0])
# if not virtual:
# mylogger.info("state_log:{}".format(state_log))
"""
class trigger_ability_008:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
if not itself.is_in_field:return
if state_log is not None and (state_log[0]==State_Code.ATTACK_TO_FOLLOWER.value or state_log[0]==State_Code.ATTACK_TO_PLAYER.value):
if state_log[1]==player.player_num and state_log[2]!=itself:
attacking_creature=state_log[2]
util_ability.buff_creature_until_end_of_turn(attacking_creature,params=[1,0])
#buff_creature_until_end_of_turn(attacking_creature,params=[1,0])
if not virtual:
mylogger.info("{} get +1/0 until end of turn".format(attacking_creature.name))
"""
def trigger_ability_008(field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field: return
if state_log is not None and (
state_log[0] == State_Code.ATTACK_TO_FOLLOWER.value or state_log[0] == State_Code.ATTACK_TO_PLAYER.value):
if state_log[1] == player.player_num and state_log[2] != itself:
attacking_creature = state_log[2]
util_ability.buff_creature_until_end_of_turn(attacking_creature, params=[1, 0])
# buff_creature_until_end_of_turn(attacking_creature,params=[1,0])
if not virtual:
mylogger.info("{} get +1/0 until end of turn".format(attacking_creature.name))
"""
class trigger_ability_009:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown.
#self.state_log.append([State_Code.DESTROYED.value,(location[0],tmp.card_category,tmp.card_id)])#3は破壊されたとき
if itself.is_in_field==False:return
if state_log!=None and state_log[0]==State_Code.DESTROYED.value and state_log[1][0]==player.player_num and state_log[1][1]=="Creature":
itself.down_count(num=1,virtual=virtual)
"""
def trigger_ability_009(field,player,opponent,virtual,target,itself,state_log=None):
# Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown.
# self.state_log.append([State_Code.DESTROYED.value,(location[0],tmp.card_category,tmp.card_id)])#3は破壊されたとき
if itself.is_in_field == False: return
if state_log != None and state_log[0] == State_Code.DESTROYED.value and state_log[1][0] == player.player_num and \
state_log[1][1] == "Creature":
itself.down_count(num=1, virtual=virtual)
"""
class trigger_ability_010:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Whenever an allied Dragoncraft follower that originally costs 3 play points or less comes into play,
#deal 2 damage to a random enemy follower and 1 damage to the enemy leader if Overflow is active for you.
#self.state_log.append([State_Code.SET.value,(player_num,card.card_category,card.card_id)])
if player.check_overflow()==False or itself.is_in_field==False:return
if state_log!=None and state_log[0]==State_Code.SET.value and state_log[1][0]==player.player_num:
if not virtual:
mylogger.info("state_log:{} time_stamp:{}".format(state_log,itself.time_stamp))
if state_log[1][1]=="Creature":
if card_setting.creature_list[state_log[1][2]][-2][0]==LeaderClass.DRAGON.value and card_setting.creature_list[state_log[1][2]][0]<=3:
get_damage_to_random_creature(field,opponent,virtual,num=2)
get_damage_to_player(player,virtual,num=1)
elif not virtual:
mylogger.info("Class:{} Cost:{}".format(LeaderClass(card_setting.creature_list[state_log[1][2]][-2][0]),\
card_setting.creature_list[state_log[1][2]][0]))
"""
def trigger_ability_010(field,player,opponent,virtual,target,itself,state_log=None):
# Whenever an allied Dragoncraft follower that originally costs 3 play points or less comes into play,
# deal 2 damage to a random enemy follower and 1 damage to the enemy leader if Overflow is active for you.
# self.state_log.append([State_Code.SET.value,(player_num,card.card_category,card.card_id)])
if player.check_overflow() == False or itself.is_in_field == False: return
if state_log != None and state_log[0] == State_Code.SET.value and state_log[1][0] == player.player_num:
if not virtual:
mylogger.info("state_log:{} time_stamp:{}".format(state_log, itself.time_stamp))
if state_log[1][1] == "Creature":
if card_setting.creature_list[state_log[1][2]][-2][0] == LeaderClass.DRAGON.value and \
card_setting.creature_list[state_log[1][2]][0] <= 3:
get_damage_to_random_creature(field, opponent, virtual, num=2)
get_damage_to_player(opponent, virtual, num=1)
elif not virtual:
mylogger.info("Class:{} Cost:{}".format(LeaderClass(card_setting.creature_list[state_log[1][2]][-2][0]),
card_setting.creature_list[state_log[1][2]][0]))
"""
class trigger_ability_011:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#
#Whenever another allied follower is destroyed, gain +1/+1.
#
if not itself.is_in_field:return
if state_log is not None and state_log[0]==State_Code.DESTROYED.value and state_log[1][0]==player.player_num:
if not virtual:
mylogger.info("{} get +1/+1".format(itself.name))
buff_creature(itself,params=[1,1])
"""
def trigger_ability_011(field,player,opponent,virtual,target,itself,state_log=None):
# Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown.
if not itself.is_in_field: return
if state_log is not None and state_log[0] == State_Code.DESTROYED.value and state_log[1][0] == player.player_num:
if not virtual:
mylogger.info("{} get +1/+1".format(itself.name))
buff_creature(itself, params=[1, 1])
"""
class trigger_ability_012:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
Whenever another allied follower comes into play, gain +1/+0.
if not itself.is_in_field:return
if state_log is None:
return
if state_log[0] != State_Code.SET.value:
return
if state_log[1][0] != player.player_num:
return
if state_log[1][1] != "Creature":
return
if not virtual:
mylogger.info("{} get +1/0".format(itself.name))
buff_creature(itself,params=[1,0])
"""
def trigger_ability_012(field,player,opponent,virtual,target,itself,state_log=None):
if not itself.is_in_field: return
if state_log is None:
return
if state_log[0] != State_Code.SET.value:
return
if state_log[1][0] != player.player_num:
return
if state_log[1][1] != "Creature":
return
if not virtual:
mylogger.info("{} get +1/0".format(itself.name))
buff_creature(itself, params=[1, 0])
"""
class trigger_ability_013:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Evolved:
#Whenever an allied Puppet comes into play, give it +1/+0.
if not itself.evolved:
return
if state_log is not None and state_log[0]==State_Code.SET.value and state_log[1][0] == player.player_num:
for card in field.card_location[player.player_num]:
if id(card) == state_log[1][3] and card.name == "Puppet":
buff_creature(card,params=[1,0])
if not virtual:
mylogger.info("Puppet get +1/0")
break
"""
def trigger_ability_013(field,player,opponent,virtual,target,itself,state_log=None):
if not itself.evolved:
return
if state_log is not None and state_log[0] == State_Code.SET.value and state_log[1][0] == player.player_num:
for card in field.card_location[player.player_num]:
if id(card) == state_log[1][3] and card.name == "Puppet":
buff_creature(card, params=[1, 0])
if not virtual:
mylogger.info("Puppet get +1/0")
break
class trigger_ability_014:
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#When another allied Neutral follower comes into play, this follower loses Can't_Attack and gains Rush.
if self not in itself.trigger_ability :
return
if state_log is not None and state_log[0]==State_Code.SET.value and state_log[1][0] == player.player_num:
if state_log[1][1] == "Creature" and \
card_setting.creature_list[state_log[1][2]][-2][0] == LeaderClass.NEUTRAL.value:
assert KeywordAbility.CANT_ATTACK.value in itself.ability, "{} don't have {},{}"\
.format(itself.ability,KeywordAbility.CANT_ATTACK.value,itself.trigger_ability)
itself.ability.remove(KeywordAbility.CANT_ATTACK.value)
add_ability_to_creature(field,player,itself,virtual,add_ability=[KeywordAbility.RUSH.value])
assert self in itself.trigger_ability,"{}".format(itself.trigger_ability)
itself.trigger_ability.remove(self)
if not virtual:
mylogger.info("{} loses {} and gains {}".format(itself.name,KeywordAbility.CANT_ATTACK.name,
KeywordAbility.RUSH.name))
def trigger_ability_014(field,player,opponent,virtual,target,itself,state_log=None):
if state_log is not None and state_log[0] == State_Code.SET.value and state_log[1][0] == player.player_num:
if state_log[1][1] == "Creature" and \
card_setting.creature_list[state_log[1][2]][-2][0] == LeaderClass.NEUTRAL.value:
if KeywordAbility.CANT_ATTACK.value in itself.ability:
itself.ability.remove(KeywordAbility.CANT_ATTACK.value)
add_ability_to_creature(field, player, itself, virtual, add_ability=[KeywordAbility.RUSH.value])
if not virtual:
mylogger.info("{} loses {} and gains {}".format(itself.name, KeywordAbility.CANT_ATTACK.name,
KeywordAbility.RUSH.name))
"""
class special_trigger_ability_001:
def __init__(self):
self.done_flg = False
def __call__(self,field,player,opponent,virtual,target,itself,state_log=None):
#Gain +2/+0 if Overflow is active for you.
if not self.done_flg and player.check_overflow():
buff_creature(itself,params=[2,0])
self.done_flg = True
elif self.done_flg and not player.check_overflow():
buff_creature(itself,params=[-2,0])
self.done_flg = False
"""
def special_trigger_ability_001(field,player,opponent,virtual,target,itself,state_log=None):
if player.check_overflow():
if itself.buff != [2,0]:
buff_creature(itself, params=[2, 0])
elif itself.buff == [2,0]:
buff_creature(itself, params=[-2, 0])
trigger_ability_dict={
1:trigger_ability_001,2:trigger_ability_002,3:trigger_ability_003,4:trigger_ability_004,5:trigger_ability_005,
6:trigger_ability_006,7:trigger_ability_007,8:trigger_ability_008,9:trigger_ability_009,10:trigger_ability_010,
11:trigger_ability_011,12:trigger_ability_012,13:trigger_ability_013,14:trigger_ability_014,
-1:special_trigger_ability_001}