Make camera movement respond to player movement without requiring input.
The camera should shift so that you can see more of the level that is in front of you (in the direction of movement). Meaning:
- When moving UP, the camera moves UP (player is in bottom half of screen)
- When moving RIGHT, the camera moves RIGHT (player is in the left half of screen)
...
The camera should move at a constant pace until it reaches the limit of its range, so that players don't get disorientated by it.
When the player is stationary, the camera should drift back so that the player is in the centre of the screen
Make camera movement respond to player movement without requiring input.
The camera should shift so that you can see more of the level that is in front of you (in the direction of movement). Meaning:
...
The camera should move at a constant pace until it reaches the limit of its range, so that players don't get disorientated by it.
When the player is stationary, the camera should drift back so that the player is in the centre of the screen