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MAKE.BAT
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250 lines (214 loc) · 9.04 KB
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:: -----------------------------------------------------------------------------
:: -----------------------------------------------------------------------------
:: Batch script for building the Red Alert code (Win32 target).
::
:: Orchestrates the full build pipeline:
:: 1. Builds WIN32LIB (CALL WIN32LIB\MAKE.BAT)
:: 2. Builds WINVQ (CALL WINVQ\MAKE.BAT) -- VQM32 + VQA32 only
:: 3. Builds the game in CODE (three WMAKE passes: release / playtest / internal)
:: -----------------------------------------------------------------------------
:: -----------------------------------------------------------------------------
@ECHO OFF
SETLOCAL ENABLEEXTENSIONS
:: -----------------------------------------------------------------------------
:: Language selection (BUILD_LANG env override, defaulted to ENGLISH).
:: Valid options are: ENGLISH, FRENCH, GERMAN, SPAIN (never used).
:: -----------------------------------------------------------------------------
SET "LANG=ENGLISH"
IF NOT "%BUILD_LANG%"=="" SET "LANG=%BUILD_LANG%"
IF NOT "%LANG%"=="ENGLISH" IF NOT "%LANG%"=="FRENCH" IF NOT "%LANG%"=="GERMAN" (
@ECHO ERROR: BUILD_LANG must be ENGLISH, FRENCH, or GERMAN ^(got: %LANG%^)
GOTO :FAIL
)
:: Build target. Only Win32 is supported by this script.
SET "WIN32=1"
:: Uncomment to enable Watcom's debug output
::SET "WMAKE_DEBUG=/d"
:: Set the working directory to the current repo directory
SET "PRJ_ROOT=%CD%"
:: -----------------------------------------------------------------------------
:: Repo paths
:: -----------------------------------------------------------------------------
SET "CODE_ROOT=%CD%\CODE"
SET "WWLIB_ROOT=%CD%\WIN32LIB"
SET "WWVQ_ROOT=%CD%\WINVQ"
:: -----------------------------------------------------------------------------
:: Stamp git branch + short hash into CODE\GITINFO.H (build date/time come from
:: __DATE__/__TIME__ at compile time). Done HERE, before the PATH reset below,
:: while git is still on PATH; queried via the current dir (= repo root). Falls
:: back to "unknown" when git or the repo is unavailable.
:: -----------------------------------------------------------------------------
SET "GIT_BRANCH=unknown"
SET "GIT_HASH=unknown"
FOR /F "delims=" %%B IN ('git rev-parse --abbrev-ref HEAD 2^>nul') DO SET "GIT_BRANCH=%%B"
FOR /F "delims=" %%H IN ('git rev-parse --short HEAD 2^>nul') DO SET "GIT_HASH=%%H"
(
echo /*
echo ** GITINFO.H -- AUTO-GENERATED by MAKE.BAT. Do not edit; do not commit!
echo **
echo ** Git branch + short hash, baked in at build time. Build date/time come
echo ** from the compiler's __DATE__/__TIME__ -- they are not stored here.
echo */
echo.
echo #ifndef GITINFO_H
echo #define GITINFO_H
echo.
echo #define GIT_BRANCH "%GIT_BRANCH%"
echo #define GIT_HASH "%GIT_HASH%"
echo.
echo #endif
) > "%CODE_ROOT%\GITINFO.H"
@ECHO GIT_BRANCH=%GIT_BRANCH% GIT_HASH=%GIT_HASH%
:: -----------------------------------------------------------------------------
:: Toolchain paths
:: -----------------------------------------------------------------------------
SET "WATCOM=%PRJ_ROOT%\WATCOM106"
SET "WATCOM106=%PRJ_ROOT%\WATCOM106"
SET "WATCOM11=%PRJ_ROOT%\WATCOM11"
SET "TASM=%PRJ_ROOT%\TASM"
SET "MASM=%PRJ_ROOT%\MASM"
SET "LINKER=%PRJ_ROOT%\LINKER"
SET "UTILS=%PRJ_ROOT%\UTILS"
:: Reset PATH (Watcom has an ~8KB PATH limit; inherited PATH often exceeds it)
:: and rebuild with only the dirs the toolchain needs.
SET "PATH=C:\Windows\System32"
SET "PATH=%WATCOM%\BINNT;%TASM%\BIN;%MASM%\BIN;%LINKER%\BIN;%UTILS%\BIN;%PATH%"
:: INCLUDE is used by the VQ library code and can cause conflicts, so lets clear it.
SET INCLUDE=
:: Westwood library paths
SET "WWLIB=%PRJ_ROOT%\WIN32LIB"
SET "WWVQ=%PRJ_ROOT%\WINVQ"
:: 3rd-party library paths
SET "DXMEDIA=%PRJ_ROOT%\DXMEDIA"
SET "DXSDK=%PRJ_ROOT%\DXSDK"
SET "GCL510=%PRJ_ROOT%\GCL510"
SET "DBWIN32=%PRJ_ROOT%\DBWIN32"
SET "WWIPX=%PRJ_ROOT%\IPX"
:: Path to MPEG DLL library. This was actually written by Westwood but the
:: source code is not available, so we use the pre-compiled library.
SET "MPEGLIB=%PRJ_ROOT%\MPEGLIB"
:: Source of this UUIDLIB is unknown, but it's required by the game makefile.
SET "UUIDLIB=%PRJ_ROOT%\UUIDLIB"
:: MS-DOS Player binary, required to run 16-bit DOS tools (TASM/TLINK/TDSTRIP/EBN
:: in the IPX build chain).
:: See: http://takeda-toshiya.my.coocan.jp/msdos/
SET "MSDOS=%UTILS%\MSDOS_i486_x86.EXE"
:: -----------------------------------------------------------------------------
:: Variables
:: -----------------------------------------------------------------------------
:: Private CnCNet sources. CNCNET is the build MODE (set by MAKE_CNCNET.BAT);
:: when defined, this script builds ONLY the ENGLISH+CNCNET variant. CNCNET_DIR
:: (read by CODE\MAKEFILE) is resolved to their location:
:: 1. .env -> CNCNET_RED_ALERT_PRIVATE_REPO (a separate local clone), else
:: 2. CODE\CNCNET (where CI checks the private repo out).
IF EXIST "%PRJ_ROOT%\.env" (
FOR /F "usebackq eol=# tokens=1,* delims==" %%A IN ("%PRJ_ROOT%\.env") DO SET "%%A=%%B"
)
SET "CNCNET_DIR="
IF DEFINED CNCNET_RED_ALERT_PRIVATE_REPO IF EXIST "%CNCNET_RED_ALERT_PRIVATE_REPO%\MAKEFILE" SET "CNCNET_DIR=%CNCNET_RED_ALERT_PRIVATE_REPO%"
IF NOT DEFINED CNCNET_DIR IF EXIST "%CODE_ROOT%\CNCNET\MAKEFILE" SET "CNCNET_DIR=%CODE_ROOT%\CNCNET"
:: -----------------------------------------------------------------------------
:: Print build options
:: -----------------------------------------------------------------------------
@ECHO ======================================================
@ECHO Printing build options
@ECHO ======================================================
@ECHO CNCNET_ENABLED=%CNCNET%
@ECHO CNCNET_DIR=%CNCNET_DIR%
@ECHO LANG=%LANG%
@ECHO WIN32=%WIN32%
@ECHO PRJ_ROOT=%PRJ_ROOT%
@ECHO CODE_ROOT=%CODE_ROOT%
@ECHO WWLIB_ROOT=%WWLIB_ROOT%
@ECHO WWVQ_ROOT=%WWVQ_ROOT%
@ECHO WATCOM=%WATCOM%
@ECHO WATCOM106=%WATCOM106%
@ECHO WATCOM11=%WATCOM11%
@ECHO TASM=%TASM%
@ECHO MASM=%MASM%
@ECHO LINKER=%LINKER%
@ECHO UTILS=%UTILS%
@ECHO DXMEDIA=%DXMEDIA%
@ECHO DXSDK=%DXSDK%
@ECHO GCL510=%GCL510%
@ECHO DBWIN32=%DBWIN32%
@ECHO WWIPX=%WWIPX%
@ECHO MPEGLIB=%MPEGLIB%
@ECHO UUIDLIB=%UUIDLIB%
@ECHO MSDOS=%MSDOS%
@ECHO(
@ECHO PATH=%PATH%
:: -----------------------------------------------------------------------------
:: Build WIN32LIB (delegated to WIN32LIB\MAKE.BAT)
:: -----------------------------------------------------------------------------
CALL "%WWLIB_ROOT%\MAKE.BAT"
IF ERRORLEVEL 1 GOTO :FAIL
:: -----------------------------------------------------------------------------
:: Build WINVQ -- VQM32 + VQA32 (delegated to WINVQ\MAKE.BAT)
:: -----------------------------------------------------------------------------
CALL "%WWVQ_ROOT%\MAKE.BAT"
IF ERRORLEVEL 1 GOTO :FAIL
:: -----------------------------------------------------------------------------
:: Build Red Alert.
:: - CNCNET mode (set by MAKE_CNCNET.BAT): build ONLY ENGLISH + CNCNET.
:: - Otherwise: build the selected language (release / playtest / internal).
:: -----------------------------------------------------------------------------
CD /D "%CODE_ROOT%"
IF DEFINED CNCNET GOTO :BUILD_CNCNET
@ECHO ON
@ECHO(
@ECHO ======================================================
@ECHO Building Red Alert (Win32) [%LANG%]
@ECHO ======================================================
@ECHO OFF
@ECHO ON
WMAKE %WMAKE_DEBUG% WIN32=%WIN32% %LANG%=1 RELEASE_VERSION=1 CLEAN ALL
IF ERRORLEVEL 1 GOTO :FAIL
WMAKE %WMAKE_DEBUG% WIN32=%WIN32% %LANG%=1 PLAYTEST_VERSION=1 CLEAN ALL
IF ERRORLEVEL 1 GOTO :FAIL
WMAKE %WMAKE_DEBUG% WIN32=%WIN32% %LANG%=1 INTERNAL_VERSION=1 CLEAN ALL
IF ERRORLEVEL 1 GOTO :FAIL
@ECHO OFF
GOTO :EXIT
:: -----------------------------------------------------------------------------
:BUILD_CNCNET -- ENGLISH + CNCNET only, output to RUN\ENGLISH_CNCNET\.
:: -----------------------------------------------------------------------------
IF NOT DEFINED CNCNET_DIR (
@ECHO ERROR: CNCNET build requested but no private CnCNet sources found.
@ECHO Set CNCNET_RED_ALERT_PRIVATE_REPO in .env to your local clone,
@ECHO or check the private repo out into CODE\CNCNET.
GOTO :FAIL
)
@ECHO ON
@ECHO(
@ECHO ======================================================
@ECHO Building Red Alert (Win32) [ENGLISH + CNCNET] -^> RUN\ENGLISH_CNCNET\
@ECHO ======================================================
@ECHO OFF
@ECHO ON
WMAKE %WMAKE_DEBUG% WIN32=%WIN32% ENGLISH=1 RELEASE_VERSION=1 CNCNET=1 CLEAN ALL
IF ERRORLEVEL 1 GOTO :FAIL
@ECHO OFF
GOTO :EXIT
:: -----------------------------------------------------------------------------
:FAIL
:: -----------------------------------------------------------------------------
@ECHO(
@ECHO ERROR: build failed.
ENDLOCAL
:: Pause for interactive sessions only (skip in CI where BUILD_LANG is set).
IF "%BUILD_LANG%"=="" (
@ECHO(
PAUSE
)
EXIT /B 1
:: -----------------------------------------------------------------------------
:EXIT
:: -----------------------------------------------------------------------------
ENDLOCAL
:: Pause for interactive sessions only (skip in CI where BUILD_LANG is set).
IF "%BUILD_LANG%"=="" (
@ECHO(
PAUSE
)
EXIT /B 0