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This repository was archived by the owner on Jan 10, 2021. It is now read-only.
This repository was archived by the owner on Jan 10, 2021. It is now read-only.

From CurseForge User CaptanRedBeard18 #8

@Trhod17

Description

@Trhod17

suggestion for a better config to allow for mods to add new mobs and control drops for mobs

put mob's name as an identifier

add a list of items that can drop and their ratio

add a way to detect new mobs added by other mods

add a way to disable the slime armor (for those that don't want it added)

an example

      minecraft:cow

disable dropping items when killed=true

enable cow carcass = true

mob drops<

     minecraft:leather 0;1

     minecraft:raw_beef 1;3  <---(ratio)

sorry for my lack of syntax.

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