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BlackJack.cpp
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178 lines (147 loc) · 3.99 KB
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#include "BlackJack.h"
#include <iostream>
#define DEALER_HIT_LIMIT 17
void BlackJack::Play() {
SetUpPlayers(2);
while (players.size() != 0) {
//Set/Reset Round
dealer_cards_shown = false;
//Players make thier initial bets
for (std::vector<Player>::iterator i = players.begin(); i != players.end() ; i++) {
(*i).MakeBet();
}
SetUpRound();
while(!PlayersFinishedRound()) {
//Players take their turns until they all stay or bust
for (std::vector<Player>::iterator i = players.begin(); i != players.end() ; i++) {
TakeTurn(*i);
}
}
DealerTurn();
PrintTable();
PayOut();
KickLosers();
}
}
void BlackJack::SetUpPlayers(int n) {
for (int i = 0; i < n ; i++) {
players.push_back(Player(i+1));
}
}
void BlackJack::PrintTable() {
std::cout << "Dealer:\n";
if (dealer_cards_shown) {
dealer.PrintHand();
}
else {
std::cout << "Card face down\n" << dealer.GetHand()[1].ToString();;
}
std::cout << "\n\n";
for (int i = 0; i < players.size(); i++) {
std::cout << "Player " << players[i].GetPlayerNum() << ":\n";
players[i].PrintHand();
std::cout << "\n\n";
}
}
void BlackJack::SetUpRound() {
//Deck is Repacked and shuffled
deck.RePack();
//Dealer and Player's Cards are removed (Stay boolean is reset)
dealer.EmptyHand();
for (std::vector<Player>::iterator i = players.begin(); i != players.end() ; i++) {
i->EmptyHand();
}
//Dealer is given two cards
dealer.AddToHand(deck.TakeCard());
dealer.AddToHand(deck.TakeCard());
//Players are all given 2 cards
for (std::vector<Player>::iterator i = players.begin(); i != players.end() ; i++) {
i->AddToHand(deck.TakeCard());
i->AddToHand(deck.TakeCard());
}
}
void BlackJack::TakeTurn(Player& p) {
// Leave if player cannot take turn
if (p.IsBust() || p.IsBlackJack() || p.IsStay()) {
return;
}
PrintTable();
char choice = ' ';
while (1) {
std::cout << "Player " << p.GetPlayerNum() << ", [H]it, or [S]tay?\n";
std::cin >> choice;
if (choice == 'h') {
p.AddToHand(deck.TakeCard());
return;
}
else if(choice == 's') {
p.SetStay();
return;
}
}
}
bool BlackJack::PlayersFinishedRound() const {
for (std::vector<Player>::const_iterator i = players.begin(); i != players.end() ; i++) {
// Player is only still in the round if he hasn't stayed, isn't busted, and has no blackjack
if ( i->IsStay() == false && i->IsBlackJack() == false && i->IsBust() == false) {
return false;
}
}
return true;
}
void BlackJack::DealerTurn() {
std::cout << "Dealer's Turn:\n\n";
dealer_cards_shown = true;
while (dealer.GetTotal() < DEALER_HIT_LIMIT) {
dealer.AddToHand(deck.TakeCard());
}
}
void BlackJack::PayOut() {
std::cout<< "Payout time!\n\n";
for (std::vector<Player>::iterator i = players.begin(); i != players.end() ; i++) {
// Always lose on a bust
if (i->IsBust()) {
std::cout << "Player " << i->GetPlayerNum() << " busts.\n";
i->Loses();
}
// Always win on a blackjack
else if (i->IsBlackJack()) {
std::cout << "Player " << i->GetPlayerNum() << " got a blackjack!\n";
i->Wins();
}
// Always win when greater than dealer, if not a bust
else if ( i->GetTotal() > dealer.GetTotal() ) {
std::cout << "Player " << i->GetPlayerNum() << " wins.\n";
i->Wins();
}
// Always tie when equal with dealer, if not bust
else if (i->GetTotal() == dealer.GetTotal() ) {
std::cout << "Player " << i->GetPlayerNum() << " ties.\n";
}
// Only when when less than dealer, if dealer has busted
else if ( (i->GetTotal() < dealer.GetTotal()) && dealer.IsBust() ) {
std::cout << "Player " << i->GetPlayerNum() << " wins.\n";
i->Wins();
}
// Else, player has less than dealer, and dealer has not busted; Lose game
else {
std::cout << "Player " << i->GetPlayerNum() << ", dealer wins.\n";
i->Loses();
}
std::cout << std::endl;
}
}
void BlackJack::KickLosers() {
for (int i = 0; i < players.size();) {
if (players[i].GetMoney() == 0) {
players.erase(players.begin() + i );
}
else {
i++;
}
}
}
int main() {
BlackJack b;
b.Play();
}