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EE Driver capabilities #8

Description

@amir-arad
  • damage each subsystem
  • damage hull
  • heat each subsystem
  • re-allocate coolant in each subsystem
  • re-set power level in each subsystem
  • define objects in space, with certain script trigger when ship gets close to it
    use Artifact. example:
Artifact():setPosition(1000, 9000):setModel("small_frigate_1"):setDescription("An old space derelict.")

define pick-up script needs CPP extention.
reference

  • send message to specific station
PlayerSpaceship:addCustomMessage(ECrewPosition position, string name, string caption)

cooling effectiveness and total number of cooling points are currently hard-coded in cpp

Activity

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