Summary
When writing and iterating on a mod, I find the the model will write a temp script which imports some of the mod functions to test the output and if it works properly, for example:
xecute Shell Command
Command Code needs to execute node --experimental-strip-types --no-warnings -e "
Promise.all([
import('./.commandcode/mods/erd.ts'),
import('./.commandcode/mods/erd/markdown.ts'),
import('./.commandcode/mods/erd/renderer.ts'),
import('./.commandcode/mods/erd/commands.ts'),
import('./.commandcode/mods/erd/tools.ts'),
]).then(() => { console.log('ALL MODULES LOAD OK'); }).catch(e => { console.error('FAIL', e); process.exit(1); });
" 2>&1 | head -20.
Press [ctrl+e] to explain this command
❯ 1. Yes
Some are more involved and check output not just if load.
Execute Shell Command
Command Code needs to execute node --experimental-strip-types --no-warnings -e "
const fs = require('fs');
Promise.all([
import('./.commandcode/mods/erd/parser.ts'),
import('./.commandcode/mods/erd/queries.ts'),
import('./.commandcode/mods/erd/markdown.ts'),
]).then(([p, q, md]) => {
const sql = fs.readFileSync('schema/schema.sql', 'utf8');
const schema = p.parseSchema(sql, 'sqlite');
console.log('listTables →', md.renderMarkdown(q.listTables(schema)).length, 'lines');
console.log('listIndexes →', md.renderMarkdown(q.listIndexes(schema)).length, 'lines');
console.log('listForeignKeys →', md.renderMarkdown(q.listForeignKeys(schema)).length, 'lines');
console.log('findColumn →', md.renderMarkdown(q.findColumn(schema, 'id')).length, 'lines');
console.log('schemaSummary →', md.renderMarkdown(q.schemaSummary(schema, 'sqlite')).length, 'lines');
console.log('describeTable →', md.renderMarkdown(q.describeTable(schema, 'users', 'sqlite')).length, 'lines');
console.log('ALL QUERY FUNCTIONS RENDER CLEANLY');
}).catch(e => { console.error('FAIL', e); process.exit(1); });
" 2>&1 | head -20.
Press [ctrl+e] to explain this command
❯ 1. Yes
2. Yes, don't ask again for this exact command in this project
3. No, tell Command Code what to do differently
Expected Behavior
Would be useful as mods get more complex an refactor to have a proper test harness or suite like vitest that can be run easily manually or within agent as part of th mod-builder skill.
Actual Behavior
Mode has to cobble together one off scripts and runs that have to be permitted each Tim since the command is unique often per run so hard to write permissions to allow.
Can see from example above the shell command on-line a script and not sure I'd want to permit blanket node --experimental-strip-types --no-warnings -e allow permissions here.
Steps to reproduce the issue
- build mod
- try to test it
Command Code Version
1.7.0
Operating System
macOS
Terminal/IDE
ghostty
Shell
zsh
Additional context
No response
Summary
When writing and iterating on a mod, I find the the model will write a temp script which imports some of the mod functions to test the output and if it works properly, for example:
Some are more involved and check output not just if load.
Expected Behavior
Would be useful as mods get more complex an refactor to have a proper test harness or suite like vitest that can be run easily manually or within agent as part of th mod-builder skill.
Actual Behavior
Mode has to cobble together one off scripts and runs that have to be permitted each Tim since the command is unique often per run so hard to write permissions to allow.
Can see from example above the shell command on-line a script and not sure I'd want to permit blanket
node --experimental-strip-types --no-warnings -eallow permissions here.Steps to reproduce the issue
Command Code Version
1.7.0
Operating System
macOS
Terminal/IDE
ghostty
Shell
zsh
Additional context
No response