According to Godot documentation and the developer's twit, VoxelGI is not proper to dynamically generated geometry mesh in runtime (https://docs.godotengine.org/en/latest/classes/class_voxelgi.html, https://twitter.com/reduzio/status/1401589094237540364)
As VoxFlow will generate fluid via CubbyFlow in real time, SDFGI seems more desirable for this project.
According to Godot documentation and the developer's twit,
VoxelGIis not proper to dynamically generated geometry mesh in runtime (https://docs.godotengine.org/en/latest/classes/class_voxelgi.html, https://twitter.com/reduzio/status/1401589094237540364)As VoxFlow will generate fluid via CubbyFlow in real time,
SDFGIseems more desirable for this project.