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glwidget.cpp
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89 lines (78 loc) · 1.89 KB
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#include "glwidget.h"
//#include <QtMath>
GLWidget::GLWidget(QWidget *parent) :
QWidget(parent)
{
}
void GLWidget::receivePosition(QCerebellum::PositionMessage m)
{
robot.SetPosition(m);
update();
}
void GLWidget::paintEvent(QPaintEvent *)
{
QPainter imagePainter(this);
QSvgRenderer imageRenderer(QString(":/map.svg"));
imageRenderer.render(&imagePainter);
QPainter robotPainter(this);
robot.Draw(robotPainter, this->width() / 300.0);
}
void GLWidget::resizeEvent(QResizeEvent *)
{
if (3.0 / 2 * this->height() <= this->parentWidget()->width() - 20)
{
this->resize(3.0 / 2 * this->height(), this->height());
}
else
{
this->resize(this->parentWidget()->width() - 20, (this->parentWidget()->width() - 20) * 2.0 / 3.0);
}
}
void GLWidget::keyPressEvent(QKeyEvent* event)
{
if(event->isAutoRepeat()) return;
switch(event->key())
{
case Qt::Key_W:
robot.AddDirection(1.0, 0.0);
break;
case Qt::Key_S:
robot.AddDirection(-1.0, 0.0);
break;
case Qt::Key_A:
robot.AddDirection(0.0, 1.0);
break;
case Qt::Key_D:
robot.AddDirection(0.0, -1.0);
break;
default:
return;
}
emit speedChanged(QCerebellum::TwistMessage(robot.v_left, robot.v_right, 0.0));
}
void GLWidget::keyReleaseEvent(QKeyEvent* event)
{
if(event->isAutoRepeat()) return;
switch(event->key())
{
case Qt::Key_W:
robot.AddDirection(-1.0, 0.0);
break;
case Qt::Key_S:
robot.AddDirection(1.0, 0.0);
break;
case Qt::Key_A:
robot.AddDirection(0.0, -1.0);
break;
case Qt::Key_D:
robot.AddDirection(0.0, 1.0);
break;
default:
return;
}
emit speedChanged(QCerebellum::TwistMessage(robot.v_left, robot.v_right, 0.0));
}
void GLWidget::SetSpeed(int v)
{
robot.SetSpeed(v);
}