Skip to content

ALab with OpenPBR Materials #12

Description

@chrizzFTD

OpenPBR provides a specification and reference implementation for the OpenPBR surface shading model.

It is able to be used through MaterialX which is now part of the vanilla USD build.

Currently, the ALab ships with UsdPreviewSurface materials and textures for Ambient Occlusion, Metalness, Normals, Roughness, IOR and Base Color.

It would be great to have a version of the ALab that uses OpenPBR with a comparison table, and telling what, if anything, is missing from existing textures to achieve a successful or better OpenPBR representation.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions