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InventoryManager.cpp
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77 lines (62 loc) · 2.09 KB
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#include "InventoryManager.hpp"
#include "Log.hpp"
#include <type_traits>
namespace AutomataMod {
static_assert(std::is_pod<InventoryManager::Item>::value, "ItemSlot must be POD");
static_assert(sizeof(InventoryManager::Item) == 12, "ItemSlot isn't 12 bytes! This breaks pointer logic with game memory reading!");
const int InventoryManager::MAX_SLOT_COUNT = 255;
const uint32_t InventoryManager::SEVERED_CABLE_ID = 550;
const uint32_t InventoryManager::DENTED_PLATE_ID = 610;
const uint32_t InventoryManager::EMPTY_SLOT_ID = 0xFFFFFFFF;
const uint32_t InventoryManager::FISH_AROWANA_ID = 8001;
const uint32_t InventoryManager::FISH_MACKEREL_ID = 8016;
const uint32_t InventoryManager::FISH_BROKEN_FIREARM_ID = 8041;
void InventoryManager::Item::reset()
{
itemId = InventoryManager::EMPTY_SLOT_ID;
unknown = ~0u;
quantity = 0;
}
InventoryManager::InventoryManager(uint64_t itemTableRamStart) : _firstSlot(reinterpret_cast<Item*>(itemTableRamStart))
{}
InventoryManager::Iterator InventoryManager::getItemSlotById(uint32_t itemId)
{
for (auto i = begin(); i != end(); ++i) {
if (i->itemId == itemId)
return i;
}
return end();
}
std::vector<InventoryManager::Iterator> InventoryManager::getAllItemsByRange(uint32_t itemIdStart, uint32_t itemIdEnd)
{
std::vector<Iterator> items;
for (auto i = begin(); i != end(); ++i) {
if (i->itemId >= itemIdStart && i->itemId <= itemIdEnd)
items.push_back(i);
}
return items;
}
void InventoryManager::addItem(const Item& slot)
{
Iterator emptySlot = getItemSlotById(EMPTY_SLOT_ID);
if (emptySlot != end()) {
emptySlot->itemId = slot.itemId;
emptySlot->unknown = slot.unknown;
emptySlot->quantity = slot.quantity;
}
}
void InventoryManager::removeItem(Iterator slot)
{
slot->itemId = EMPTY_SLOT_ID;
slot->quantity = 0;
slot->unknown = ~0u;
}
InventoryManager::Iterator InventoryManager::begin()
{
return Iterator(_firstSlot);
}
InventoryManager::Iterator InventoryManager::end()
{
return Iterator(_firstSlot + MAX_SLOT_COUNT);
}
} // namespace AutomataMod