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RandomizeBoxes.cs
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42 lines (37 loc) · 1.6 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomizeBoxes : MonoBehaviour
{
public List<GameObject> boxes1 = new List<GameObject>();
public List<GameObject> boxes2 = new List<GameObject>();
public List<Material> materials = new List<Material>();
// Start is called before the first frame update
void Start()
{
int firstMaterialIndex = Random.Range(0, 2);
var renderer1 = boxes1[0].GetComponent<Renderer>();
renderer1.material = materials[firstMaterialIndex];
renderer1 = boxes1[1].GetComponent<Renderer>();
renderer1.material = materials[1 - firstMaterialIndex];
int secondMaterialIndex = Random.Range(0, 2);
var renderer2 = boxes2[0].GetComponent<Renderer>();
renderer2.material = materials[secondMaterialIndex];
renderer2 = boxes2[1].GetComponent<Renderer>();
renderer2.material = materials[1 - secondMaterialIndex];
}
// Update is called once per frame
void Update()
{
int firstMaterialIndex = Random.Range(0, 2);
var renderer1 = boxes1[0].GetComponent<Renderer>();
renderer1.material = materials[firstMaterialIndex];
renderer1 = boxes1[1].GetComponent<Renderer>();
renderer1.material = materials[1 - firstMaterialIndex];
int secondMaterialIndex = Random.Range(0, 2);
var renderer2 = boxes2[0].GetComponent<Renderer>();
renderer2.material = materials[secondMaterialIndex];
renderer2 = boxes2[1].GetComponent<Renderer>();
renderer2.material = materials[1 - secondMaterialIndex];
}
}