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BUG REPORT: Process/Steam Isolation fails completely "out-of-the-box" in the new Duo version. #486

@KampeLoL

Description

@KampeLoL

When launching games (e.g., Dying Light The Beast) or Steam on the host and then on the instance, I immediately get a
"Game is already running" Mutex error, and Steam logs out the host session. The isolation is simply not functioning.

Technical Findings (Root Cause):
I inspected the system state to see why the isolation failed, and it appears the installer/DuoService is completely
failing to deploy the verifier.dll payloads to the OS, despite the settings being enabled in the registry.

  1. Registry State: Looking at HKLM\SOFTWARE\Duo, isolation is clearly toggled ON:

    • EnableVerifier = 1
    • SteamIsolation = 1
    • EnableProcessPatching = 1
    • VerifierUsesBlacklist = 1
  2. The Failure (Payload deployment): Despite the registry indicating that global hooking (Blacklist mode) is active,
    Duo failed to overwrite or place its custom verifier.dll in the system directories. Both
    C:\Windows\System32\verifier.dll and the SysWOW64 equivalent remain the original, signed 400KB Microsoft files.
    There are also no IFEO global keys set to trigger the hook.

Conclusion:
The UI/Registry says isolation is enabled, but the actual deployment of the API hooks (the custom DLLs) to
System32/SysWOW64 is failing silently during installation or service startup. Because the DLLs are missing, no hooking
occurs, global Mutexes bleed across RDP boundaries, and the multi-seat experience breaks.

Is there a permission bug in the new installer script preventing it from copying the payloads to System32?

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isolationThis is a problem with multi-seat isolation.

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