diff --git a/.Jules/palette.md b/.Jules/palette.md index 8ee612f..d0ef713 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -12,3 +12,7 @@ ## 2025-03-23 - Game Key Scrolling **Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing. **Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body. + +## 2024-05-03 - Accessible Dynamic Scores & Keyboard Hints in Canvas/DOM Games +**Learning:** When building interactive HTML5 widgets or games without standard native controls, users and screen readers often lack context for interaction. Dynamic textual elements like game scores require explicit ARIA configuration (`aria-live="polite"` and `aria-atomic="true"`) to be reliably announced as they change rapidly. Additionally, custom keyboard event bindings require visually accessible hints so users know the required inputs. +**Action:** Always pair custom keyboard event listeners with explicit, visible instructional text. Decorate rapidly updating text content nodes (like scores, timers, or status indicators) with `aria-live` and `aria-atomic` to ensure screen reader compatibility without creating alert fatigue. diff --git a/requirements.txt b/requirements.txt index cfaa995..4ad1501 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,4 +1,3 @@ numpy pandas requests -venv diff --git a/src/views/mario-game.njk b/src/views/mario-game.njk index 67b6bd7..79ffd5a 100644 --- a/src/views/mario-game.njk +++ b/src/views/mario-game.njk @@ -52,13 +52,24 @@ font-size: 20px; font-family: Arial; } + + #controls { + position: absolute; + top: 10px; + right: 10px; + color: white; + font-size: 16px; + font-family: Arial; + opacity: 0.8; + }