From 2ffaeb8cefcfffce7408e76e0fa3fd178d9747b5 Mon Sep 17 00:00:00 2001 From: "google-labs-jules[bot]" <161369871+google-labs-jules[bot]@users.noreply.github.com> Date: Sun, 3 May 2026 13:18:39 +0000 Subject: [PATCH] =?UTF-8?q?=F0=9F=8E=A8=20Palette:=20Add=20keyboard=20hint?= =?UTF-8?q?s=20and=20score=20accessibility=20to=20Mario=20game?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Added visual keyboard hint for interaction discovery. - Added `aria-live` and `aria-atomic` to score for screen readers. - Cleaned up invalid `venv` entry in `requirements.txt`. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com> --- .Jules/palette.md | 4 ++++ requirements.txt | 1 - src/views/mario-game.njk | 13 ++++++++++++- 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/.Jules/palette.md b/.Jules/palette.md index 8ee612f..d0ef713 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -12,3 +12,7 @@ ## 2025-03-23 - Game Key Scrolling **Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing. **Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body. + +## 2024-05-03 - Accessible Dynamic Scores & Keyboard Hints in Canvas/DOM Games +**Learning:** When building interactive HTML5 widgets or games without standard native controls, users and screen readers often lack context for interaction. Dynamic textual elements like game scores require explicit ARIA configuration (`aria-live="polite"` and `aria-atomic="true"`) to be reliably announced as they change rapidly. Additionally, custom keyboard event bindings require visually accessible hints so users know the required inputs. +**Action:** Always pair custom keyboard event listeners with explicit, visible instructional text. Decorate rapidly updating text content nodes (like scores, timers, or status indicators) with `aria-live` and `aria-atomic` to ensure screen reader compatibility without creating alert fatigue. diff --git a/requirements.txt b/requirements.txt index cfaa995..4ad1501 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,4 +1,3 @@ numpy pandas requests -venv diff --git a/src/views/mario-game.njk b/src/views/mario-game.njk index 67b6bd7..79ffd5a 100644 --- a/src/views/mario-game.njk +++ b/src/views/mario-game.njk @@ -52,13 +52,24 @@ font-size: 20px; font-family: Arial; } + + #controls { + position: absolute; + top: 10px; + right: 10px; + color: white; + font-size: 16px; + font-family: Arial; + opacity: 0.8; + }