From ce64a80ff182d2248667392f56bef312033accf2 Mon Sep 17 00:00:00 2001 From: Josh Dassinger Date: Fri, 6 Feb 2026 14:18:57 -0600 Subject: [PATCH] Allow using full asset path for fonts --- CommunityEntity.UI.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/CommunityEntity.UI.cs b/CommunityEntity.UI.cs index b49933c..ce7a157 100644 --- a/CommunityEntity.UI.cs +++ b/CommunityEntity.UI.cs @@ -1,4 +1,4 @@ -using UnityEngine; +using UnityEngine; using UnityEngine.UI; using System; using System.Collections; @@ -995,7 +995,12 @@ private IEnumerator LoadTextureFromWWW( UnityEngine.UI.RawImage c, string p ) private Font LoadFont(string fontName) { - var font = FileSystem.Load( "Assets/Content/UI/Fonts/" + fontName ); + if (!fontName.StartsWith("assets/", StringComparison.OrdinalIgnoreCase)) + { + fontName = "Assets/Content/UI/Fonts/" + fontName; + } + + var font = FileSystem.Load( fontName ); if (font == null) { // Fallback to TMP default font if the loading failed