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keysimulator.cpp
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213 lines (169 loc) · 7.71 KB
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#include "keysimulator.h"
// 构造函数
KeySimulator::KeySimulator(QObject *parent)
: QObject(parent), timer(new QTimer(this))
{
connect(this, &KeySimulator::startTimer, timer, static_cast<void (QTimer::*)()>(&QTimer::start));
connect(this, &KeySimulator::quitTimer, timer, static_cast<void (QTimer::*)()>(&QTimer::stop));
connect(timer, &QTimer::timeout, this, &KeySimulator::executeNextKey);
}
// 析构函数
KeySimulator::~KeySimulator() {
if (isRunning) stop(); // 确保在销毁对象时停止执行
delete timer;
}
// 设置指令序列
void KeySimulator::setKeys(const QStringList &keys) {
this->keys = keys;
currentIndex = 0; // 重置索引
}
// 开始执行按键序列
void KeySimulator::start() {
if (!isRunning) {
isRunning = true;
emit startTimer();
}
}
// 停止执行按键序列
void KeySimulator::stop() {
isRunning = false;
emit quitTimer();
}
// 按指令执行下一个按键或按键组合
void KeySimulator::executeNextKey() {
if (!isRunning) return;
if (currentIndex >= keys.size()) {
currentIndex = 0; // 循环回到开头
}
QString currentKey = keys[currentIndex]; // keys 形如["Ctrl,Shift,A", "Alt,F4", "100"]
// qDebug() << "Executing key:" << currentKey;
InterceptionContext context = interception_create_context();
if (!context) {
qDebug() << "Failed to create interception context.";
currentIndex++;
return;
}
// 判断当前指令是否为延迟指令
bool isDelayInstruction = false;
int delayTime = 0;
if (currentKey.toInt(&isDelayInstruction) >= 10) { // 如果能转换为大于等于10的整数,则为延迟指令
if (isDelayInstruction) {
delayTime = currentKey.toInt(); // 获取延迟时间
// qDebug() << "Delaying for" << delayTime << "ms";
Sleep(delayTime); // 执行延迟
currentIndex++; // 跳过延迟指令
interception_destroy_context(context); // 销毁上下文
return; // 延迟指令无需进一步处理
}
}
QStringList subKeys = currentKey.split(","); // 将现有的指令分割成单键存储,处理同时按下的多个键
int keyCount = subKeys.count();
// 提取持续时间(最后一个元素)
bool isValidDuration;
int holdDuration = subKeys.last().toInt(&isValidDuration);
if (!isValidDuration || holdDuration < 10) { // 如果不是有效数字或小于10,则默认为50ms
holdDuration = 50;
qDebug() << "Invalid or missing duration, using default hold time of" << holdDuration << "ms";
} else {
qDebug() << "Hold duration set to" << holdDuration << "ms";
}
// 移除持续时间,仅保留按键部分
subKeys.removeLast(); // 删除最后一个元素(持续时间)
keyCount--; // 按键数量减一
// 创建按键按下和释放的序列
InterceptionKeyStroke keyStrokesDown[keyCount]; // 按键指令中最后一个为持续秒数,不需要加入键盘事件里
InterceptionKeyStroke keyStrokesUp[keyCount];
for (int i = 0; i < keyCount; ++i) {
QString key = subKeys[i].trimmed(); // 去除多余空格
// 将按键名称映射为虚拟键码再映射为扫描键码
int virtualKeyCode = MapKeyNameToKeyCode(key);
if (virtualKeyCode == 0) {
// qDebug() << "Unknown key:" << key;
continue;
}
UINT scanCode = MapVirtualKey(virtualKeyCode, MAPVK_VK_TO_VSC);
// qDebug() << scanCode;
if (scanCode == 0) {
// qDebug() << "Failed to map virtual key code to scan code for key:" << key;
continue;
}
// 设置按下状态
keyStrokesDown[i].code = scanCode;
keyStrokesDown[i].state = INTERCEPTION_KEY_DOWN;
// 设置释放状态
keyStrokesUp[i].code = scanCode;
keyStrokesUp[i].state = INTERCEPTION_KEY_UP;
}
// 发送按键按下事件,按50ms的间隔来循环发送按键按下以达到持续按下的目的
for(int pressTimes = 0;pressTimes < holdDuration/50;pressTimes++){
interception_send(context, INTERCEPTION_KEYBOARD(0), (InterceptionStroke*)keyStrokesDown, keyCount);
Sleep(50);
}
Sleep(50); // 如果只按下一次,默认50ms
// 发送按键释放事件
interception_send(context, INTERCEPTION_KEYBOARD(0), (InterceptionStroke*)keyStrokesUp, keyCount);
// 检查下一个指令是否为延迟指令
int nextIndex = currentIndex + 1;
if (nextIndex < keys.size()) {
QString nextKey = keys[nextIndex];
bool isNextDelayInstruction = false;
delayTime = nextKey.toInt(&isNextDelayInstruction);
if (isNextDelayInstruction) {
// qDebug() << "Next instruction is a delay of" << delayTime << "milliseconds";
} else {
delayTime = 50; // 默认延迟 50 毫秒
// qDebug() << "No delay instruction found, using default delay of" << delayTime << "milliseconds";
}
} else {
delayTime = 50; // 如果没有下一个指令,默认延迟 50 毫秒
// qDebug() << "End of command list reached, using default delay of" << delayTime << "milliseconds";
}
Sleep(delayTime); // 执行延迟
// 销毁上下文
interception_destroy_context(context);
currentIndex++;
}
int KeySimulator::MapKeyNameToKeyCode(const QString &keyName) {
// 定义按键名称到虚拟键码的映射
// 根据ui界面上按钮上的字符来的
static QMap<QString, int> keyMap = {
{"Esc", VK_ESCAPE},
{"F1", VK_F1}, {"F2", VK_F2}, {"F3", VK_F3}, {"F4", VK_F4},
{"F5", VK_F5}, {"F6", VK_F6}, {"F7", VK_F7}, {"F8", VK_F8},
{"F9", VK_F9}, {"F10", VK_F10}, {"F11", VK_F11}, {"F12", VK_F12},
{"PrtSc", VK_SNAPSHOT}, {"SL", VK_SCROLL}, {"Pause", VK_PAUSE},
{"Insert", VK_INSERT}, {"Home", VK_HOME}, {"PgUp", VK_PRIOR},
{"Delete", VK_DELETE}, {"End", VK_END}, {"PgDn", VK_NEXT},
{"Right", VK_RIGHT}, {"Left", VK_LEFT}, {"Down", VK_DOWN}, {"Up", VK_UP},
{"NumLock", VK_NUMLOCK}, {"Num0", VK_NUMPAD0}, {"Num1", VK_NUMPAD1},
{"Num2", VK_NUMPAD2}, {"Num3", VK_NUMPAD3}, {"Num4", VK_NUMPAD4},
{"Num5", VK_NUMPAD5}, {"Num6", VK_NUMPAD6}, {"Num7", VK_NUMPAD7},
{"Num8", VK_NUMPAD8}, {"Num9", VK_NUMPAD9}, {"+", VK_ADD},
{"-", VK_SUBTRACT}, {"*", VK_MULTIPLY}, {"/", VK_DIVIDE},
{"Backspace", VK_BACK}, {"Tab", VK_TAB}, {"Enter", VK_RETURN},
{"Space", VK_SPACE}, {"CapsLock", VK_CAPITAL},
{"Shift", VK_LSHIFT}, {"Ctrl", VK_LCONTROL}, {"Alt", VK_LMENU}, {"Win", VK_LWIN},
// 字母键
{"A", 'A'}, {"B", 'B'}, {"C", 'C'}, {"D", 'D'}, {"E", 'E'},
{"F", 'F'}, {"G", 'G'}, {"H", 'H'}, {"I", 'I'}, {"J", 'J'},
{"K", 'K'}, {"L", 'L'}, {"M", 'M'}, {"N", 'N'}, {"O", 'O'},
{"P", 'P'}, {"Q", 'Q'}, {"R", 'R'}, {"S", 'S'}, {"T", 'T'},
{"U", 'U'}, {"V", 'V'}, {"W", 'W'}, {"X", 'X'}, {"Y", 'Y'},
{"Z", 'Z'},
// 数字键
{"0", '0'}, {"1", '1'}, {"2", '2'}, {"3", '3'}, {"4", '4'},
{"5", '5'}, {"6", '6'}, {"7", '7'}, {"8", '8'}, {"9", '9'},
// 符号键
{".", VK_DECIMAL}, {"`", VK_OEM_3}, {"=", VK_OEM_PLUS}, {"[", VK_OEM_4}, {"]", VK_OEM_6}, {"\\", VK_OEM_5},
{";", VK_OEM_1}, {"'", VK_OEM_7}, {",", VK_OEM_COMMA} /*{".", VK_OEM_PERIOD}*/
// Comma 没法正常识别,因为是用,隔开不同的指令的
};
// 查找按键名称对应的虚拟键码
if (keyMap.contains(keyName)) {
// qDebug() << keyMap[keyName];
return keyMap[keyName];
}
// 如果未找到匹配项,返回 0 表示未知键
// qDebug() << "Unsupported key:" << keyName;
return 0;
}