From dc860eccdf69e33b015e33348b33a981434af189 Mon Sep 17 00:00:00 2001 From: mmushimnqobi-dev Date: Sat, 31 Jan 2026 14:51:18 +0200 Subject: [PATCH] Update index.md import pygame import sys # 1. Setup & Colors pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Neon Shooter Prototype") WHITE = (255, 255, 255) RED = (255, 0, 0) BLUE = (0, 0, 255) YELLOW = (255, 255, 0) # 2. Player & Game Variables player_pos = [WIDTH // 2, HEIGHT - 50] player_size = 40 bullets = [] enemy_pos = [WIDTH // 2, 50] enemy_size = 50 enemy_speed = 2 # 3. Main Game Loop clock = pygame.time.Clock() while True: screen.fill((10, 10, 10)) # Dark background for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Shoot with Spacebar if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bullets.append([player_pos[0] + player_size//2, player_pos[1]]) # Movement Logic keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player_pos[0] > 0: player_pos[0] -= 5 if keys[pygame.K_RIGHT] and player_pos[0] < WIDTH - player_size: player_pos[0] += 5 # Update Bullets for b in bullets[:]: b[1] -= 10 # Move up if b[1] < 0: bullets.remove(b) # Simple Enemy AI (Side to Side) enemy_pos[0] += enemy_speed if enemy_pos[0] <= 0 or enemy_pos[0] >= WIDTH - enemy_size: enemy_speed *= -1 # Collision Detection (Bullet vs Enemy) for b in bullets[:]: if (enemy_pos[0] < b[0] < enemy_pos[0] + enemy_size and enemy_pos[1] < b[1] < enemy_pos[1] + enemy_size): bullets.remove(b) print("Target Hit!") # Replace with score logic later # Draw everything pygame.draw.rect(screen, BLUE, (player_pos[0], player_pos[1], player_size, player_size)) pygame.draw.rect(screen, RED, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size)) for b in bullets: pygame.draw.line(screen, YELLOW, (b[0], b[1]), (b[0], b[1] - 10), 3) pygame.display.flip() clock.tick(60) # 60 FPS --- docs/gdevelop5/objects/resource-bar/index.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/gdevelop5/objects/resource-bar/index.md b/docs/gdevelop5/objects/resource-bar/index.md index 0fee915caa..000afe78d3 100644 --- a/docs/gdevelop5/objects/resource-bar/index.md +++ b/docs/gdevelop5/objects/resource-bar/index.md @@ -1,3 +1,4 @@ + --- title: Resource bar --- @@ -70,4 +71,4 @@ and without a buffer: The "Value" action allows to change the value displayed by the bar. Here, the bar value is set to the player health using the [Health behavior](/gdevelop5/extensions/health/reference). -![](resource-bar-value-action.png) \ No newline at end of file +![](resource-bar-value-action.png)