-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSoundBuffer.cpp
More file actions
301 lines (243 loc) · 7.97 KB
/
SoundBuffer.cpp
File metadata and controls
301 lines (243 loc) · 7.97 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
// SoundBuffer.cpp: implementation of the CSoundBuffer class.
//
//////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <stdio.h>
#include <iostream.h>
#include "dsound.h"
#include "SoundBuffer.h"
struct Waveheader
{
BYTE RIFF[4]; // "RIFF"
DWORD dwSize; // Size of data to follow
BYTE WAVE[4]; // "WAVE"
BYTE fmt_[4]; // "fmt "
DWORD dw16; // 16
WORD wOne_0; // 1
WORD wChnls; // Number of Channels
DWORD dwSRate; // Sample Rate
DWORD BytesPerSec; // Sample Rate
WORD wBlkAlign; // 1
WORD BitsPerSample; // Sample size
BYTE DATA[4]; // "DATA"
DWORD dwDSize; // Number of Samples
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSoundBuffer::CSoundBuffer(LPDIRECTSOUND lpDS, DSCAPS DSCaps, char * pWavFileName, BOOL bIsSingleLoad)
{
int i;
m_lpDS = lpDS;
m_DSCaps = DSCaps;
ZeroMemory(m_cWavFileName, sizeof(m_cWavFileName));
strcpy(m_cWavFileName, pWavFileName);
if (bIsSingleLoad == TRUE) {
//m_lpDSB[0] = NULL;
//bCreateBuffer_LoadWavFileContents(0);
}
else {
// 버퍼마다 데이터를 로드해 놓는다.
/*
for (i = 0; i < DEF_MAXSOUNDBUFFERS; i++) {
m_lpDSB[i] = NULL;
bCreateBuffer_LoadWavFileContents(i);
}
*/
}
for (i = 0; i < DEF_MAXSOUNDBUFFERS; i++) m_lpDSB[i] = NULL;
m_cCurrentBufferIndex = 0;
m_bIsSingleLoad = bIsSingleLoad;
m_dwTime = NULL;
m_bIsLooping = FALSE;
}
CSoundBuffer::~CSoundBuffer()
{
for (int i = 0; i < DEF_MAXSOUNDBUFFERS; i++)
{
if (m_lpDSB[i] != NULL)
{
m_lpDSB[i]->Release();
m_lpDSB[i] = NULL;
}
}
}
BOOL CSoundBuffer::_bCreateSoundBuffer(char cBufferIndex, DWORD dwBufSize, DWORD dwFreq, DWORD dwBitsPerSample, DWORD dwBlkAlign, BOOL bStereo)
{
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
// 이미 할당되어 있는 서페이스라면 또 읽지 않는다.
if (m_lpDSB[cBufferIndex] != NULL) return FALSE;
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = bStereo ? 2 : 1;
pcmwf.wf.nSamplesPerSec = dwFreq;
pcmwf.wf.nBlockAlign = (WORD)dwBlkAlign;
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
pcmwf.wBitsPerSample = (WORD)dwBitsPerSample;
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_STATIC | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLVOLUME;
dsbdesc.dwBufferBytes = dwBufSize;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
if (m_lpDS->CreateSoundBuffer(&dsbdesc, &m_lpDSB[cBufferIndex], NULL) != DS_OK) return FALSE;
return TRUE;
}
BOOL CSoundBuffer::bCreateBuffer_LoadWavFileContents(char cBufferIndex)
{
FILE * pFile;
Waveheader Wavhdr;
DWORD dwSize;
BOOL bStereo;
// 이미 할당되어 있는 버퍼에는 다시 로드하지 않는다.
if (m_lpDSB[cBufferIndex] != NULL) return FALSE;
pFile = fopen(m_cWavFileName, "rb");
if (pFile == NULL) return FALSE;
if (fread(&Wavhdr, sizeof(Wavhdr), 1, pFile) != 1)
{
fclose(pFile);
return FALSE;
}
dwSize = Wavhdr.dwDSize;
bStereo = Wavhdr.wChnls > 1 ? TRUE : FALSE;
if (_bCreateSoundBuffer(cBufferIndex, dwSize, Wavhdr.dwSRate, Wavhdr.BitsPerSample, Wavhdr.wBlkAlign, bStereo) == FALSE)
{
fclose(pFile);
return FALSE;
}
if (!_LoadWavContents(cBufferIndex, pFile, dwSize, sizeof(Wavhdr)))
{
fclose(pFile);
return FALSE;
}
fclose(pFile);
return TRUE;
}
BOOL CSoundBuffer::_LoadWavContents(char cBufferIndex, FILE * pFile, DWORD dwSize, DWORD dwPos)
{
LPVOID pData1;
DWORD dwData1Size;
LPVOID pData2;
DWORD dwData2Size;
HRESULT rval;
if (m_lpDSB[cBufferIndex] == NULL) return FALSE;
if (dwPos == 0xffffffff) return FALSE;
if (fseek(pFile, dwPos, SEEK_SET) != 0) return FALSE;
rval = m_lpDSB[cBufferIndex]->Lock(0, dwSize, &pData1, &dwData1Size, &pData2, &dwData2Size, DSBLOCK_ENTIREBUFFER);//DSBLOCK_FROMWRITECURSOR); // 잡음의 원인이었다! DSBLOCK_ENTIREBUFFER
if (rval != DS_OK) return FALSE;
if (dwData1Size > 0)
if (fread(pData1, dwData1Size, 1, pFile) != 1)
return FALSE;
if (dwData2Size > 0)
if (fread(pData2, dwData2Size, 1, pFile) != 1)
return FALSE;
rval = m_lpDSB[cBufferIndex]->Unlock(pData1, dwData1Size, pData2, dwData2Size);
if (rval != DS_OK) return FALSE;
// v1.3
m_lpDSB[cBufferIndex]->SetFrequency(DSBFREQUENCY_ORIGINAL);
return TRUE;
}
BOOL CSoundBuffer::Play(BOOL bLoop, long lPan, int iVol)
{
HRESULT rval;
LPDIRECTSOUNDBUFFER Buffer = NULL;
if(m_lpDS == NULL) return FALSE;
Buffer = GetIdleBuffer();
if(Buffer == NULL) return FALSE;
SetVolume(iVol);
if (lPan < DSBPAN_LEFT) lPan = DSBPAN_LEFT;
else if (lPan > DSBPAN_RIGHT) lPan = DSBPAN_RIGHT;
Buffer->SetPan(lPan);
m_bIsLooping = bLoop;
if (bLoop == FALSE)
rval = Buffer->Play(0, 0, 0);
else rval = Buffer->Play(0, 0, DSBPLAY_LOOPING );
if(rval != DS_OK) return FALSE;
return TRUE;
}
LPDIRECTSOUNDBUFFER CSoundBuffer::GetIdleBuffer(void)
{
DWORD Status;
HRESULT rval;
LPDIRECTSOUNDBUFFER Buffer;
Buffer = NULL;
if (m_lpDSB[m_cCurrentBufferIndex] != NULL) {
rval = m_lpDSB[m_cCurrentBufferIndex]->GetStatus(&Status);
if (rval < 0) Status = 0;
if (Status & DSBSTATUS_BUFFERLOST) {
// 사운드 버퍼 서페이스가 로스트 되었다. 서페이스를 복구한 후 로드하지 않고 없앤후 다시 할당한다.
m_lpDSB[m_cCurrentBufferIndex]->Release();
m_lpDSB[m_cCurrentBufferIndex] = NULL;
bCreateBuffer_LoadWavFileContents(m_cCurrentBufferIndex);
}
else if ((Status & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING) {
// 플레이 중이었다면 다른 사운드 버퍼를 사용한다.
if (m_bIsSingleLoad == TRUE) {
// 한개 이상 로드하지 못하는 사운드라면 버퍼 카운트 증가하지 않는다.
m_lpDSB[m_cCurrentBufferIndex]->Stop();
m_lpDSB[m_cCurrentBufferIndex]->SetCurrentPosition(0);
Buffer = m_lpDSB[m_cCurrentBufferIndex];
m_dwTime = timeGetTime();
return Buffer;
}
m_cCurrentBufferIndex++;
if (m_cCurrentBufferIndex >= DEF_MAXSOUNDBUFFERS) m_cCurrentBufferIndex = 0;
if (m_lpDSB[m_cCurrentBufferIndex] != NULL) {
rval = m_lpDSB[m_cCurrentBufferIndex]->GetStatus(&Status);
if (rval < 0) Status = 0;
if (Status & DSBSTATUS_BUFFERLOST) {
// 사운드 버퍼 서페이스가 로스트 되었다. 서페이스를 복구한 후 로드하지 않고 없앤후 다시 할당한다.
m_lpDSB[m_cCurrentBufferIndex]->Release();
m_lpDSB[m_cCurrentBufferIndex] = NULL;
bCreateBuffer_LoadWavFileContents(m_cCurrentBufferIndex);
}
else if ((Status & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING) {
// 다음 사운드 버퍼가 플레이중이었다. 멈춘다.
m_lpDSB[m_cCurrentBufferIndex]->Stop();
m_lpDSB[m_cCurrentBufferIndex]->SetCurrentPosition(0);
}
}
else {
// 다른 사운드 버퍼가 비어있다. 데이터를 로딩
bCreateBuffer_LoadWavFileContents(m_cCurrentBufferIndex);
}
//m_lpDSB[m_cCurrentBufferIndex]->Stop();
//m_lpDSB[m_cCurrentBufferIndex]->SetCurrentPosition(0);
}
Buffer = m_lpDSB[m_cCurrentBufferIndex];
}
else {
// 플레이하고자 하는 버퍼가 할당되지 않았다. 할당후 데이터 로딩한다.
bCreateBuffer_LoadWavFileContents(m_cCurrentBufferIndex);
Buffer = m_lpDSB[m_cCurrentBufferIndex];
}
// 참조된 시간 저장
m_dwTime = timeGetTime();
return Buffer;
}
void CSoundBuffer::SetVolume(LONG Volume)
{
int i;
for (i = 0; i < DEF_MAXSOUNDBUFFERS; i++)
if (m_lpDSB[i] != NULL) m_lpDSB[i]->SetVolume(Volume);
}
void CSoundBuffer::bStop(BOOL bIsNoRewind)
{
for (int i = 0; i < DEF_MAXSOUNDBUFFERS; i++)
{
if (m_lpDSB[i] != NULL)
{
if( m_lpDSB[i]->Stop() != DS_OK ) return;
if (bIsNoRewind == FALSE) m_lpDSB[i]->SetCurrentPosition(0);
}
}
}
void CSoundBuffer::_ReleaseSoundBuffer()
{
int i;
for (i = 0; i < DEF_MAXSOUNDBUFFERS; i++)
if (m_lpDSB[i] != NULL) {
m_lpDSB[i]->Release();
m_lpDSB[i] = NULL;
}
}