Ores
Appearance
Ores with a value between 1-9 for the concentration of metal pieces there is inside it, break time increased by higher values.
Will drop math.round(concentration_value*0.5) metal chunks, Silktouch gives the intact ore.
Generation
Spawns similarly to vanilla ore gen. Perlin noise value for each chunk (HIGHEST=2 LOWEST=0.2) multiplied with that chunk's value with the default ore concentration of the ore generated.
Different ores has different default ore concentration.
| Name |
Default Value |
Rarity (per chunk) |
Spawn layers |
| Copper |
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| Iridium |
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| Lead |
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| Lithium |
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| Mercury |
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| Silver |
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| Thorium |
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| Tin |
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| Titanium |
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| Uranium |
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| Zinc |
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Minerals
Appearance
Simple one-sided texture blocks. When broken will drop 1 of itself or increase it with Fortune, Silktouch gives the intact mineral block.
Generation
Spawning in large or small veins.
| Name |
Size |
Rarity (per chunk) |
Spawn layers |
| Salt |
|
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| Saltpeter |
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| Graphene |
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| Sulfur |
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Oil
Appearance
A black slow flowing liquid. Can catch on fire.
Generation
You can't find it as a block in the wild and needs specialised pumps to get it. An oil pool is shared by a multitude of chunks as a value. The chunk where the pump is gets drained the quickest while chunks sharing the oil besides it drains slower.
A pumpjack may have to be moved around a bit to get all of it.
Ores
Appearance
Ores with a value between 1-9 for the concentration of metal pieces there is inside it, break time increased by higher values.
Will drop math.round(
concentration_value*0.5) metal chunks, Silktouch gives the intact ore.Generation
Spawns similarly to vanilla ore gen. Perlin noise value for each chunk (HIGHEST=2 LOWEST=0.2) multiplied with that chunk's value with the default ore concentration of the ore generated.
Different ores has different default ore concentration.
Minerals
Appearance
Simple one-sided texture blocks. When broken will drop 1 of itself or increase it with Fortune, Silktouch gives the intact mineral block.
Generation
Spawning in large or small veins.
Oil
Appearance
A black slow flowing liquid. Can catch on fire.
Generation
You can't find it as a block in the wild and needs specialised pumps to get it. An oil pool is shared by a multitude of chunks as a value. The chunk where the pump is gets drained the quickest while chunks sharing the oil besides it drains slower.
A pumpjack may have to be moved around a bit to get all of it.