diff --git a/Assets/Scripts/Game/PlayerMouseLook.cs b/Assets/Scripts/Game/PlayerMouseLook.cs index 7ed5b5504c..6bf5183dde 100644 --- a/Assets/Scripts/Game/PlayerMouseLook.cs +++ b/Assets/Scripts/Game/PlayerMouseLook.cs @@ -141,7 +141,7 @@ void ApplyLook() } // Clamp target look pitch to range of straight down to straight up - lookTarget.y = Mathf.Clamp(lookTarget.y, pitchMin, pitchMax); + lookTarget.y = Mathf.Clamp(lookTarget.y, -pitchMax, -pitchMin); ApplySmoothing();