From e85d8a8c81da411d6dee5e52850072cc221b7449 Mon Sep 17 00:00:00 2001 From: RedRoryOTheGlen Date: Tue, 9 Jun 2026 10:30:38 +0800 Subject: [PATCH] Reversed the signs of the max and min pitch values when clamping the lookTarget vector. --- Assets/Scripts/Game/PlayerMouseLook.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Game/PlayerMouseLook.cs b/Assets/Scripts/Game/PlayerMouseLook.cs index 7ed5b5504c..6bf5183dde 100644 --- a/Assets/Scripts/Game/PlayerMouseLook.cs +++ b/Assets/Scripts/Game/PlayerMouseLook.cs @@ -141,7 +141,7 @@ void ApplyLook() } // Clamp target look pitch to range of straight down to straight up - lookTarget.y = Mathf.Clamp(lookTarget.y, pitchMin, pitchMax); + lookTarget.y = Mathf.Clamp(lookTarget.y, -pitchMax, -pitchMin); ApplySmoothing();