when i have context shift turned on, i keep noticing that previous context kind of bleeds into the next swipe. if a character randomly decides to add 5 background characters breakdancing after 12 swipes of nothing happening, the next 10 swipes will all include something to do with 5 background characters doing something.
for example, if i throw a toothpaste cube at ram...

...and then edit out the 'toothpaste' part...

ram still perceives the cube as being a toothpaste cube.
i first tried restarting sillytavern and the problem persisted. when i restarted koboldcpp though the "last swipe" memory fades and the problem resets to 0 but is still there. so i trial and errored my koboldcpp settings until i eventually found that disabling context shifting fixes this issue. i'm not sure why, but as a person who relies on swipes very often, i just can't use context shifting
when i have context shift turned on, i keep noticing that previous context kind of bleeds into the next swipe. if a character randomly decides to add 5 background characters breakdancing after 12 swipes of nothing happening, the next 10 swipes will all include something to do with 5 background characters doing something.
for example, if i throw a toothpaste cube at ram...

...and then edit out the 'toothpaste' part...

ram still perceives the cube as being a toothpaste cube.
i first tried restarting sillytavern and the problem persisted. when i restarted koboldcpp though the "last swipe" memory fades and the problem resets to 0 but is still there. so i trial and errored my koboldcpp settings until i eventually found that disabling context shifting fixes this issue. i'm not sure why, but as a person who relies on swipes very often, i just can't use context shifting