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Events.js
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137 lines (113 loc) · 4.21 KB
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//Clean out an pre-existing listeners
if (parent.prev_handler)
{
for (let [event, handler] of parent.prev_handler)
{
parent.socket.removeListener(event, handler);
}
}
if (character.prev_handler)
{
for (let [event, handler] of character.prev_handler)
{
character.socket.removeListener(event, handler);
}
}
parent.prev_handler = [];
character.prev_handler = [];
//handler pattern shamelessly stolen from JourneyOver
function register_handler(event, handler)
{
parent.prev_handler.push([event, handler]);
parent.socket.on(event, handler);
}
function register_characterhandler(event, handler)
{
character.prev_handler.push([event, handler]);
character.on(event, handler);
}
function upgradeHandler(event)
{
let result;
if (event.p.failure)
result = "Failure"
else if (event.p.success)
result = "Success"
else
return; // Still waiting for result.
let offeringStr = "";
if (event.p.offering)
offeringStr = " and " + event.p.offering;
let output = "[Upgrade] +" + event.p.level + " " + G.items[event.p.name].name + " with " + event.p.scroll + offeringStr + " - " + result +": " + event.p.nums[3]+event.p.nums[2]+"."+event.p.nums[1]+event.p.nums[0] + "% vs. "+ event.p.chance*100 + "%"
flog(output);
}
register_handler("q_data", upgradeHandler);
// Log exchange results.
register_handler("game_log", function(a) {
if (a.message && a.message.startsWith("Received a ") == true)
flog("[Exchange] " + a.message);
else if (a.message && a.message.startsWith("Received ") && a.message.color === "gold")
flog("[Exchange] " + a.message);
});
// Log exchange results.
register_handler("upgrade", function(a) {
if (character.name != "MKMe")
return;
game_log(a);
if (a.type == "upgrade")
upgrade_log("Someone attempted an upgrade, with result " + (a.success ? "success" : "failure"));
// This triggers every time *any* upgrade (including exchanges!) happens, but only reports success/failure.
});
function on_cm(name, data)
{
// Taken from safe_log
/*if (is_object(data)) data = JSON.stringify(data);
let safeMessage = html_escape(data);
if (safeMessage.length > 100)
safeMessage = safeMessage.substr(0, 100) + "...";*/
if (is_object(data)) data = JSON.stringify(data);
safeMessage = data;
flog("[CM] Received CM from " + name + ": " + safeMessage);
game_log("Received CM from " + name + ": " + safeMessage);
}
character.on("level_up", function (data) {
flog("[LevelUp] Reached level " + data.level + "!");
});
character.on("buy", function (data) {
flog("[Purchase] Bought " + data.q + " " + data.name + " for " + data.cost + " gold.");
});
game.on("sbuy", function (data) {
let itemDescription = data.item.name;
if (data.item.q)
itemDescription = data.item.q + " " + itemDescription;
if (data.item.level || data.item.level === 0)
itemDescription = itemDescription + " +" + data.item.level;
game_log(data.name + " bought " + itemDescription + " from Ponty.");
flog("[Secondhands] " + data.name + " bought " + itemDescription + " from Ponty.");
});
game.on("trade", function (data) {
flog("[Trade] " + data.buyer + " bought " + (data.num || 1) + " " + data.item.name + " from " + data.seller);
});
game.on("gold", function (data) {
flog("[Gold] " + data.receiver + " received " + data.gold + " gold from " + data.sender);
});
character.on("item", function (data) {
flog("[Purchase] Bought " + data.q + " " + data.name + " for " + data.cost + " gold.");
});
character.on("death", function (data) {
flog("[Death] ### Died at " + get_x(character) + ", " + get_y(character) + " in " + character.map + "(" + character.in + ")! ###");
setTimeout(function () {
flog("Respawning...");
respawn();
}, 15000);
});
game.on("event", function (data) {
flog("[Event] New event in " + data.map + ": " + data.name);
});
game.on("shutdown", function (data) {
flog("[Shutdown] Server shutting down in " + data.seconds + " seconds!");
});
character.on("stacked", function(){
move(character.real_x + 5 * Math.random(), character.real_y + 5 * Math.random());
flog("[Stacked] Received stacked damage!");
});