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WINNET.C
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436 lines (394 loc) · 12.8 KB
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/*
* Windows networking abstraction.
*/
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include "putty.h"
#include "network.h"
#include "tree234.h"
#define BUFFER_GRANULE 512
struct Socket_tag {
char *error;
SOCKET s;
sk_receiver_t receiver;
void *private_ptr;
struct buffer *head, *tail;
int writable;
int in_oob, sending_oob;
};
struct SockAddr_tag {
char *error;
unsigned long address;
};
struct buffer {
struct buffer *next;
int buflen, bufpos;
char buf[BUFFER_GRANULE];
};
static tree234 *sktree;
static int cmpfortree(void *av, void *bv) {
Socket a = (Socket)av, b = (Socket)bv;
unsigned long as = (unsigned long)a->s, bs = (unsigned long)b->s;
if (as < bs) return -1;
if (as > bs) return +1;
return 0;
}
static int cmpforsearch(void *av, void *bv) {
Socket b = (Socket)bv;
unsigned long as = (unsigned long)av, bs = (unsigned long)b->s;
if (as < bs) return -1;
if (as > bs) return +1;
return 0;
}
void sk_init(void) {
sktree = newtree234(cmpfortree);
}
SockAddr sk_namelookup(char *host, char **canonicalname) {
SockAddr ret = smalloc(sizeof(struct SockAddr_tag));
unsigned long a;
struct hostent *h;
ret->error = NULL;
if ( (a = inet_addr(host)) == (unsigned long) INADDR_NONE) {
if ( (h = gethostbyname(host)) == NULL) {
DWORD err = WSAGetLastError();
ret->error = (err == WSAENETDOWN ? "Network is down" :
err == WSAHOST_NOT_FOUND ? "Host does not exist" :
err == WSATRY_AGAIN ? "Host not found" :
"gethostbyname: unknown error");
} else {
memcpy (&a, h->h_addr, sizeof(a));
*canonicalname = h->h_name;
}
} else {
*canonicalname = host;
}
ret->address = ntohl(a);
return ret;
}
void sk_addr_free(SockAddr addr) {
sfree(addr);
}
Socket sk_new(SockAddr addr, int port, sk_receiver_t receiver) {
SOCKET s;
SOCKADDR_IN a;
DWORD err;
char *errstr;
Socket ret;
extern char *do_select(SOCKET skt, int startup);
/*
* Create Socket structure.
*/
ret = smalloc(sizeof(struct Socket_tag));
ret->error = NULL;
ret->receiver = receiver;
ret->head = ret->tail = NULL;
ret->writable = 1; /* to start with */
ret->in_oob = FALSE;
ret->sending_oob = 0;
/*
* Open socket.
*/
s = socket(AF_INET, SOCK_STREAM, 0);
ret->s = s;
if (s == INVALID_SOCKET) {
err = WSAGetLastError();
ret->error = (err == WSAENETDOWN ? "Network is down" :
err == WSAEAFNOSUPPORT ? "TCP/IP support not present" :
"socket(): unknown error");
return ret;
}
/*
* Bind to local address.
*/
a.sin_family = AF_INET;
a.sin_addr.s_addr = htonl(INADDR_ANY);
a.sin_port = htons(0);
if (bind (s, (struct sockaddr *)&a, sizeof(a)) == SOCKET_ERROR) {
err = WSAGetLastError();
ret->error = (err == WSAENETDOWN ? "Network is down" :
"bind(): unknown error");
return ret;
}
/*
* Connect to remote address.
*/
a.sin_addr.s_addr = htonl(addr->address);
a.sin_port = htons((short)port);
if (connect (s, (struct sockaddr *)&a, sizeof(a)) == SOCKET_ERROR) {
err = WSAGetLastError();
ret->error = (err == WSAENETDOWN ? "Network is down" :
err == WSAECONNREFUSED ? "Connection refused" :
err == WSAENETUNREACH ? "Network is unreachable" :
err == WSAEHOSTUNREACH ? "No route to host" :
"connect(): unknown error");
return ret;
}
/* Set up a select mechanism. This could be an AsyncSelect on a
* window, or an EventSelect on an event object. */
errstr = do_select(s, 1);
if (errstr) {
ret->error = errstr;
return ret;
}
add234(sktree, ret);
return ret;
}
void sk_close(Socket s) {
del234(sktree, s);
do_select(s->s, 0);
closesocket(s->s);
sfree(s);
}
char *winsock_error_string(int error) {
switch (error) {
case WSAEACCES: return "Network error: Permission denied";
case WSAEADDRINUSE: return "Network error: Address already in use";
case WSAEADDRNOTAVAIL: return "Network error: Cannot assign requested address";
case WSAEAFNOSUPPORT: return "Network error: Address family not supported by protocol family";
case WSAEALREADY: return "Network error: Operation already in progress";
case WSAECONNABORTED: return "Network error: Software caused connection abort";
case WSAECONNREFUSED: return "Network error: Connection refused";
case WSAECONNRESET: return "Network error: Connection reset by peer";
case WSAEDESTADDRREQ: return "Network error: Destination address required";
case WSAEFAULT: return "Network error: Bad address";
case WSAEHOSTDOWN: return "Network error: Host is down";
case WSAEHOSTUNREACH: return "Network error: No route to host";
case WSAEINPROGRESS: return "Network error: Operation now in progress";
case WSAEINTR: return "Network error: Interrupted function call";
case WSAEINVAL: return "Network error: Invalid argument";
case WSAEISCONN: return "Network error: Socket is already connected";
case WSAEMFILE: return "Network error: Too many open files";
case WSAEMSGSIZE: return "Network error: Message too long";
case WSAENETDOWN: return "Network error: Network is down";
case WSAENETRESET: return "Network error: Network dropped connection on reset";
case WSAENETUNREACH: return "Network error: Network is unreachable";
case WSAENOBUFS: return "Network error: No buffer space available";
case WSAENOPROTOOPT: return "Network error: Bad protocol option";
case WSAENOTCONN: return "Network error: Socket is not connected";
case WSAENOTSOCK: return "Network error: Socket operation on non-socket";
case WSAEOPNOTSUPP: return "Network error: Operation not supported";
case WSAEPFNOSUPPORT: return "Network error: Protocol family not supported";
case WSAEPROCLIM: return "Network error: Too many processes";
case WSAEPROTONOSUPPORT: return "Network error: Protocol not supported";
case WSAEPROTOTYPE: return "Network error: Protocol wrong type for socket";
case WSAESHUTDOWN: return "Network error: Cannot send after socket shutdown";
case WSAESOCKTNOSUPPORT: return "Network error: Socket type not supported";
case WSAETIMEDOUT: return "Network error: Connection timed out";
case WSAEWOULDBLOCK: return "Network error: Resource temporarily unavailable";
case WSAEDISCON: return "Network error: Graceful shutdown in progress";
default: return "Unknown network error";
}
}
/*
* The function which tries to send on a socket once it's deemed
* writable.
*/
void try_send(Socket s) {
while (s->head) {
int nsent;
DWORD err;
int len, urgentflag;
if (s->sending_oob) {
urgentflag = MSG_OOB;
len = s->sending_oob;
} else {
urgentflag = 0;
len = s->head->buflen - s->head->bufpos;
}
nsent = send(s->s, s->head->buf + s->head->bufpos, len, urgentflag);
noise_ultralight(nsent);
if (nsent <= 0) {
err = (nsent < 0 ? WSAGetLastError() : 0);
if (err == WSAEWOULDBLOCK) {
/* Perfectly normal: we've sent all we can for the moment. */
s->writable = FALSE;
return;
} else if (nsent == 0 ||
err == WSAECONNABORTED ||
err == WSAECONNRESET) {
/*
* FIXME. This will have to be done better when we
* start managing multiple sockets (e.g. SSH port
* forwarding), because if we get CONNRESET while
* trying to write a particular forwarded socket
* then it isn't necessarily the end of the world.
* Ideally I'd like to pass the error code back to
* somewhere the next select_result() will see it,
* but that might be hard. Perhaps I should pass it
* back to be queued in the Windows front end bit.
*/
fatalbox(winsock_error_string(err));
} else {
fatalbox(winsock_error_string(err));
}
} else {
s->head->bufpos += nsent;
if (s->sending_oob)
s->sending_oob -= nsent;
if (s->head->bufpos >= s->head->buflen) {
struct buffer *tmp = s->head;
s->head = tmp->next;
sfree(tmp);
if (!s->head)
s->tail = NULL;
}
}
}
}
void sk_write(Socket s, char *buf, int len) {
/*
* Add the data to the buffer list on the socket.
*/
if (s->tail && s->tail->buflen < BUFFER_GRANULE) {
int copylen = min(len, BUFFER_GRANULE - s->tail->buflen);
memcpy(s->tail->buf + s->tail->buflen, buf, copylen);
buf += copylen;
len -= copylen;
s->tail->buflen += copylen;
}
while (len > 0) {
int grainlen = min(len, BUFFER_GRANULE);
struct buffer *newbuf;
newbuf = smalloc(sizeof(struct buffer));
newbuf->bufpos = 0;
newbuf->buflen = grainlen;
memcpy(newbuf->buf, buf, grainlen);
buf += grainlen;
len -= grainlen;
if (s->tail)
s->tail->next = newbuf;
else
s->head = s->tail = newbuf;
newbuf->next = NULL;
s->tail = newbuf;
}
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
}
void sk_write_oob(Socket s, char *buf, int len) {
/*
* Replace the buffer list on the socket with the data.
*/
if (!s->head) {
s->head = smalloc(sizeof(struct buffer));
} else {
struct buffer *walk = s->head->next;
while (walk) {
struct buffer *tmp = walk;
walk = tmp->next;
sfree(tmp);
}
}
s->head->next = NULL;
s->tail = s->head;
s->head->buflen = len;
memcpy(s->head->buf, buf, len);
/*
* Set the Urgent marker.
*/
s->sending_oob = len;
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
}
int select_result(WPARAM wParam, LPARAM lParam) {
int ret;
DWORD err;
char buf[BUFFER_GRANULE];
Socket s;
u_long atmark;
/* wParam is the socket itself */
s = find234(sktree, (void *)wParam, cmpforsearch);
if (!s)
return 1; /* boggle */
if ((err = WSAGETSELECTERROR(lParam)) != 0) {
fatalbox(winsock_error_string(err));
}
noise_ultralight(lParam);
switch (WSAGETSELECTEVENT(lParam)) {
case FD_READ:
ret = recv(s->s, buf, sizeof(buf), 0);
if (ret < 0) {
err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
break;
}
}
if (ret < 0) {
fatalbox(winsock_error_string(err));
} else {
int type = s->in_oob ? 2 : 0;
s->in_oob = FALSE;
return s->receiver(s, type, buf, ret);
}
break;
case FD_OOB:
/*
* Read all data up to the OOB marker, and send it to the
* receiver with urgent==1 (OOB pending).
*/
atmark = 1;
s->in_oob = TRUE;
/* Some WinSock wrappers don't support this call, so we
* deliberately don't check the return value. If the call
* fails and does nothing, we will get back atmark==1,
* which is good enough to keep going at least. */
ioctlsocket(s->s, SIOCATMARK, &atmark);
ret = recv(s->s, buf, sizeof(buf), MSG_OOB);
noise_ultralight(ret);
if (ret <= 0) {
fatalbox(ret == 0 ? "Internal networking trouble" :
winsock_error_string(WSAGetLastError()));
} else {
return s->receiver(s, atmark ? 2 : 1, buf, ret);
}
break;
case FD_WRITE:
s->writable = 1;
try_send(s);
break;
case FD_CLOSE:
/* Signal a close on the socket. */
return s->receiver(s, 0, NULL, 0);
break;
}
return 1;
}
/*
* Each socket abstraction contains a `void *' private field in
* which the client can keep state.
*/
void sk_set_private_ptr(Socket s, void *ptr) {
s->private_ptr = ptr;
}
void *sk_get_private_ptr(Socket s) {
return s->private_ptr;
}
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
char *sk_addr_error(SockAddr addr) {
return addr->error;
}
char *sk_socket_error(Socket s) {
return s->error;
}
/*
* For Plink: enumerate all sockets currently active.
*/
SOCKET first_socket(enum234 *e) {
Socket s = first234(sktree, e);
return s ? s->s : INVALID_SOCKET;
}
SOCKET next_socket(enum234 *e) {
Socket s = next234(e);
return s ? s->s : INVALID_SOCKET;
}