diff --git a/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs b/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs index ac4a664c..805cb5d5 100644 --- a/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs +++ b/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs @@ -256,7 +256,7 @@ public void ResumeAudio() /// public void MuteAudio() { - // Store the volume so they can be restored during ResumeAudio + // Store the volume so they can be restored during UnmuteAudio _previousSongVolume = MediaPlayer.Volume; _previousSoundEffectVolume = SoundEffect.MasterVolume;