-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathImServerGui.cs
More file actions
97 lines (75 loc) · 2.96 KB
/
Copy pathImServerGui.cs
File metadata and controls
97 lines (75 loc) · 2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
using System.Collections.Generic;
using System.Linq;
using Exiled.API.Features;
using Exiled.API.Features.Core.UserSettings;
using Exiled.Events.EventArgs.Player;
using ImServerGUI.Components;
namespace ImServerGUI
{
public abstract class ImServerGui
{
private readonly Dictionary<int, SettingBase> _registeredDefinitions = new();
private readonly List<SettingBase> _registeredSettings = new();
public abstract string GuiId { get; set; }
protected Player Player { get; set; } = null;
public void RegisterGui()
{
SubscribeEvents();
}
public void UnregisterGui()
{
UnsubscribeEvents();
SettingBase.Unregister(settings: _registeredSettings);
_registeredDefinitions.Clear();
_registeredSettings.Clear();
foreach (Player player in Player.List)
player.GetServerGui()?.GuiProperties.GuiElements.Clear();
}
private void SubscribeEvents()
{
Exiled.Events.Handlers.Player.Verified += OnPlayerVerified;
}
private void UnsubscribeEvents()
{
Exiled.Events.Handlers.Player.Verified -= OnPlayerVerified;
}
private void OnPlayerVerified(VerifiedEventArgs ev)
{
if (ev.Player == null)
return;
Player = ev.Player;
if (Player.GetServerGui() == null)
Player.AddServerGui();
var guiElements = Player.GetServerGui().GuiProperties.GuiElements;
if (guiElements == null)
{
Log.Error("GuiElements not be found.");
return;
}
Log.Debug("Target successfully processed.");
guiElements.Clear();
Gui(Player);
RegisterDefinitions(guiElements);
SettingBase.SendToPlayer(Player, guiElements);
}
protected abstract void Gui(Player player);
protected void AddGuiElement(SettingBase setting) => Player.GetServerGui().GuiProperties.GuiElements.Add(setting);
private void RegisterDefinitions(IEnumerable<SettingBase> settings)
{
List<SettingBase> settingsToRegister = new();
foreach (SettingBase setting in settings.Where(setting => setting?.OnChanged != null))
{
if (_registeredDefinitions.TryGetValue(setting.Id, out SettingBase registeredSetting))
{
registeredSetting.OnChanged = setting.OnChanged;
continue;
}
_registeredDefinitions[setting.Id] = setting;
settingsToRegister.Add(setting);
}
if (settingsToRegister.Count == 0)
return;
_registeredSettings.AddRange(SettingBase.Register(settingsToRegister, _ => false));
}
}
}