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[BUG] Initialization Velocities Scale with Distance from the Origin #1

@zalo

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@zalo

@ViktorM

While writing a MuJoCo-Viewer Renderer for DiffRL, I noticed that initialization velocities appear to scale the farther out an actor is from the origin.

This behavior appears to occur in the original .usd's as well, so I don't believe it's an artifact of the visualization.

ExplodingVelocities.mp4

The early termination threshold also seems more sensitive far away from the origin.

I tested setting the stochastic initialization velocity to a constant and the velocities were still amplified far away from the origin, so I believe this is something deeper within the fundaments of dflex...

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