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main.cpp
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103 lines (79 loc) · 2.01 KB
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#include "emulator.hpp"
#include "renderer.hpp"
#include <cstdio>
#include <iomanip>
#include <ios>
#include <iostream>
#include <thread>
inline void drawRect(SDL_Renderer* renderer, int x, int y) {
SDL_Rect rect;
rect.w = SIZE;
rect.h = SIZE;
rect.x = x;
rect.y = y;
SDL_RenderFillRect(renderer, &rect);
}
int main(int argc, char* argv[]) {
if (argc != 2) {
exit(1);
}
//rect.w = SIZE;
//rect.h = SIZE;
std::string fileName(argv[1]);
Chip8 emu(fileName);
/*
for (int i = 0; i < 0xF; i++) {
printf("%.4x: %.4x\n", 0x200 + i, emu.memory[0x200 + i]);
}
exit(1);
for (int i = 0; i < 4096; i++) {
printf("%.4x ", emu.memory[i]);
if (i % 32 == 0) std::cout << std::endl;
}
exit(1);
*/
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Event event;
SDL_CreateWindowAndRenderer(64 * SIZE, 32 * SIZE, SDL_WINDOW_SHOWN, &window, &renderer);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
while (true) {
SDL_PollEvent(&event);
if (event.type == SDL_QUIT) {
break;
} else if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) break;
for (int i = 0; i < 16; i++) {
if (keymap[i] == event.key.keysym.sym) {
emu.keys[i] = 1;
}
}
} else if (event.type == SDL_KEYUP) {
for (int i = 0; i < 16; i++) {
if (keymap[i] == event.key.keysym.sym) {
emu.keys[i] = 0;
}
}
}
emu.tick();
if (emu.drawFlag) {
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 64; x++) {
if (emu.framebuffer[x + y * 64] != 0) drawRect(renderer, x * SIZE, y * SIZE);
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderPresent(renderer);
emu.drawFlag = false;
}
std::this_thread::sleep_for(std::chrono::microseconds(1500));
}
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}