If you create many images, despite using Pic.Free, Turing will ultimately consume all the memory it's allowed to and crash. Code:
View.Set ("graphics:1024;600,offscreenonly")
var spinbox, newbox, angle : int
angle := 0
Draw.FillBox (50, 50, 150, 150, brightcyan)
spinbox := Pic.New (0, 0, 200, 200)
newbox := Pic.Rotate (spinbox, angle, 100, 100)
loop
cls
angle := angle + 4
if angle >= 360 then
angle := 0
end if
Pic.Free (newbox)
newbox := Pic.Rotate (spinbox, angle, 100, 100)
Pic.Draw (newbox, 600, 300, picCopy)
View.Update ()
delay (10)
end loop
If you create many images, despite using Pic.Free, Turing will ultimately consume all the memory it's allowed to and crash. Code: