Develop a basic 3D scene of the home environment where the game starts. This scene will be the foundational setting for the player’s in-game experience and will include various interactive elements that are critical to gameplay.
Objectives
- Design and Modeling: Create a detailed 3D model of the home environment, including key living spaces that the player can explore.
- Integration: Ensure the scene is compatible with Godot and functions smoothly within the game framework.
- Interactivity: Design the scene with interactive elements such as doors, items, and furniture that players can engage with.
Requirements
- The scene must be delivered in a format compatible with Godot (e.g.,
.dae, .glb, .gltf).
- The design should reflect the game's aesthetic and narrative style.
- Include areas that are important for gameplay, such as a living room, kitchen, and any other relevant spaces.
Tasks
Acceptance Criteria
- The scene must be fully navigable and integrate seamlessly with the existing game mechanics.
- All interactive elements must function as intended, with appropriate feedback and effects.
- The scene should meet all specified performance benchmarks on target hardware.
Develop a basic 3D scene of the home environment where the game starts. This scene will be the foundational setting for the player’s in-game experience and will include various interactive elements that are critical to gameplay.
Objectives
Requirements
.dae,.glb,.gltf).Tasks
Acceptance Criteria