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Phase 4 / Task 3: Remove direct VulkanContext coupling from WorldRenderer #469

@MichaelFisher1997

Description

@MichaelFisher1997

Goal

Remove direct VulkanContext coupling from WorldRenderer.

Scope

  • src/world/world_renderer.zig

Work

  • Replace direct VulkanContext access with the minimum required data
  • Reduce or eliminate @ptrCast use against Vulkan internals
  • Keep MDI, CPU culling, and GPU culling paths working

Acceptance criteria

  • WorldRenderer no longer depends on backend internals directly
  • Rendering output is unchanged

Parallel-safe

Yes

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