Skip to content

Arrows in movement despawn after one minute #13640

@XavierBit

Description

@XavierBit

Expected behavior

Arrows in motion should not despawn.

Observed/Actual behavior

Arrows, pushed by pistons (for chunkloaders etc.), despawn after one minute, even when chunks are player loaded. This interferes with different farms and contraptions.

Steps/models to reproduce

Connect a skulk sensor to a piston with a repeater and shoot an arrow in the piston. The piston will push the arrow up repeatedly and, as it is in motion, it should not despawn.

Plugin and Datapack List

Tested on a vanilla server setup with no other plugins besides Spark.

Paper version

Paper version 1.21.11-69-main@94d0c97 (2025-12-30T20:33:30Z)
(Implementing API version 1.21.11-R0.1-SNAPSHOT)

Other

Setting 'max-arrow-despawn-invulnerability' should be on 'disabled' to be on parity with Minecraft 1.21.11.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions