diff --git a/docs/Blog_Stratus_Performance.md b/docs/Blog_Stratus_Performance.md index ede3a579..1dd27e62 100644 --- a/docs/Blog_Stratus_Performance.md +++ b/docs/Blog_Stratus_Performance.md @@ -12,12 +12,12 @@ It only takes a second for a player to complain that a game stream is lagging. Y | Stratus | Geforce Now | | ----------- | ------------ | -| ![](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/StratusLaunch.webp) | ![](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/GeforceLaunch.webp) | +| ![](./images/StratusLaunch.webp) | ![](./images/GeforceLaunch.webp) | | Amazon Luna | Xbox Cloud Gaming | | ----------- | ------------ | -| ![](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/LunaLaunch.webp) | ![](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/XboxLaunch.webp)| +| ![](./images/LunaLaunch.webp) | ![](./images/XboxLaunch.webp)| | Stratus | Geforce Now | Amazon Luna | Xbox Cloud Gaming | | :--- | :--- | :--- | :--- | @@ -38,7 +38,7 @@ The most straightforward method we found for recording glass to glass latency ha In our testing, Stratus 1080P 60 FPS streams have an average Glass to Glass latency as low as 20 ms without the use of hardware video encoding. -![Glass to Glass Latency Test Recorded at 240 FPS](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/MinecraftGlasstoGlassTimeCode.webp) +![Glass to Glass Latency Test Recorded at 240 FPS](./images/MinecraftGlasstoGlassTimeCode.webp) ### Encode Time Due to our choice of server hardware (BC-250s), we are unable to use hardware video encoding therefore we spend 16 MS encoding each frame of video. If we were to implement hardware encode support encode latency would drop down to 2-4 MS. @@ -55,6 +55,6 @@ Due to our novel frame capture method of intercepting Wayland messages from the Click-to-photon latency is the most representative latency metric for a game streaming service, as it does not matter how smooth the video stream appears if it takes forever to respond to your inputs. In our testing, Stratus has a click-to-photon latency as fast as 40 ms under ideal conditions. -![Click to Photon Latency Test](https://us-west-stratus-game-image.s3.us-west-2.amazonaws.com/ClickToPhoton.webp) +![Click to Photon Latency Test](./images/ClickToPhoton.webp) diff --git a/docs/images/ClickToPhoton.webp b/docs/images/ClickToPhoton.webp new file mode 100644 index 00000000..327df2a5 Binary files /dev/null and b/docs/images/ClickToPhoton.webp differ diff --git a/docs/images/GeforceLaunch.webp b/docs/images/GeforceLaunch.webp new file mode 100644 index 00000000..79fba3fb Binary files /dev/null and b/docs/images/GeforceLaunch.webp differ diff --git a/docs/images/LunaLaunch.webp b/docs/images/LunaLaunch.webp new file mode 100644 index 00000000..bd9b6637 Binary files /dev/null and b/docs/images/LunaLaunch.webp differ diff --git a/docs/images/MinecraftGlasstoGlass.webp b/docs/images/MinecraftGlasstoGlass.webp index 977b720a..4f6c812a 100644 Binary files a/docs/images/MinecraftGlasstoGlass.webp and b/docs/images/MinecraftGlasstoGlass.webp differ diff --git a/docs/images/MinecraftGlasstoGlassTimeCode.webp b/docs/images/MinecraftGlasstoGlassTimeCode.webp new file mode 100644 index 00000000..4535e21c Binary files /dev/null and b/docs/images/MinecraftGlasstoGlassTimeCode.webp differ diff --git a/docs/images/StratusLaunch.webp b/docs/images/StratusLaunch.webp new file mode 100644 index 00000000..c53075e0 Binary files /dev/null and b/docs/images/StratusLaunch.webp differ diff --git a/docs/images/XboxLaunch.webp b/docs/images/XboxLaunch.webp new file mode 100644 index 00000000..2390f8dc Binary files /dev/null and b/docs/images/XboxLaunch.webp differ