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docs/ProjectsLinks.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
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<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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docs/ProjectsLinks/Dwitter.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
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<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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docs/ProjectsLinks/NeurousNet.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
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<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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docs/ProjectsLinks/Shadertoy.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
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<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
196-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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docs/ProjectsLinks/currentsOfWar.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
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<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
198-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; <span class="textNudge">After Effects</span> let me quickly animate &amp; adjust without drawing out each frame.
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docs/ProjectsLinks/currentsOfWar.htm.md

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And used the Puppet Tool in After Effects to animate the idle breathe, walking, & talking cycles.
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Exporting in Draft mode to keep no anti-aliasing on the pixel art.
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Exporting in Draft mode to keep the pixel aliasing on the art.
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After Effects let me quickly animate & adjust without drawing out each frame.
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docs/ProjectsLinks/msic.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
195195
<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
196-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
196+
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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<div class="textSpacer"></div>

docs/ProjectsLinks/procPromo.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
195195
<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
196-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
196+
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
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<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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docs/ProjectsLinks/procstack.github.io.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
195195
<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
196-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
196+
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
197197
<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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<div class="textSpacer"></div>

docs/ProjectsLinks/pxlCam.htm

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<br><br> Then I isolated all the limbs &amp; body parts of the characters on different layers in photoshop,
195195
<br>&nbsp;&nbsp; And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, &amp; talking cycles.
196-
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep no anti-aliasing on the pixel art.
196+
<br>&nbsp;&nbsp;&nbsp;&nbsp; Exporting in Draft mode to keep the pixel aliasing on the art.
197197
<br>&nbsp;&nbsp; Letting me animate &amp; adjust quickly without having to draw out each frame.
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<div class="textSpacer"></div>

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