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Fix 'crackedDirt' ground in OutletEnv
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docs/js/pxlRooms/OutletEnvironment/Shaders/envGroundShaders.js

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@@ -186,7 +186,7 @@ export function envGroundFrag( pointLightCount ){
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// Masking the fire pit since there is too much variation in normals
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//vec2 subUv = fract( pos.xz + baseDirtNoise );
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vec2 subUv = vec2( pos.x*.2 + pos.z*.2325 );
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vec2 subUv = pos.xz;
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// Read world-uv'ed textures
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vec3 crackDirtCd = texture2D( crackedDirtDiffuse, subUv ).rgb ;

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