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AI Dev URL & Grammar/Spelling
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docs/AIDev/aiNotes.htm

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<div class="procPagesAboutMe-infoStyle blogTempContentStyle">
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<span class="textBoost">I'm an armchair AI researcher at best!</span>
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<br><span class="textBoost">I'm not an authority on ai!!</span>
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<br>These are just my random theories / thoughts / research on AI.
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<br>These are my theories / thoughts / research on AI.
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<br>
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<span class="showOnMobile"><br>Tap the Entry Title above to open the Blog Entry List.</span>
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<br>These are my own rambly-ass thoughts.
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<br>-- -- --
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<br>Turns out I write Dialectically, rather than Atomicly.
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<br>...I didn't know this...
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<br>It turns out I write Dialectically, rather than Atomicly.
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<br>So, the ideas I write about build on each other.
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<br>They aren't standalone concepts per 'paragraph'.
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<br>...
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<br>Once you know the issue, course corrections can be made.
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</div>
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<br><br><br><div class="procPagesAIDevBar"></div>
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</div><div class="aiDevPage-blogContentStyle" style="display: block;"><div class="blogEntryTitleRowStyle"><h1 class="blogEntryTitleStyle">Being &amp; Becoming</h1><p class="blogEntryDateStyle">2025-10-05</p><p class="blogEntryReadTimeStyle">4<span class="textShrinkRay">&nbsp;</span>-<span class="textShrinkRay">&nbsp;</span>6 min read</p><p class="blogEntryAccessibilityStyle"><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Increase Font Size">+</button><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Decrease Font Size">-</button></p></div><div class="procPagesAIDevHeaderSpacer"></div><p style="font-size: 1.2em;">
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</div><div class="aiDevPage-blogContentStyle" style="display: block;"><div class="blogEntryTitleRowStyle"><h1 class="blogEntryTitleStyle">Being &amp; Becoming</h1><p class="blogEntryDateStyle">2025-10-05</p><p class="blogEntryReadTimeStyle">3<span class="textShrinkRay">&nbsp;</span>-<span class="textShrinkRay">&nbsp;</span>5 min read</p><p class="blogEntryAccessibilityStyle"><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Increase Font Size">+</button><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Decrease Font Size">-</button></p></div><div class="procPagesAIDevHeaderSpacer"></div><p style="font-size: 1.2em;">
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On the topic of nothingness and somethingness, Hegel started with what it means to exist at all, before Being and Nothingness can even have meaning.
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<br>&nbsp;&nbsp; That, once something has a purpose beyond simply existing as a formless entity,
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<br>&nbsp;&nbsp;&nbsp;&nbsp; It then has "Actuality", like running a class constructor in code,
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<br><br> I'm moithering a bit.
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<br><br> To Exist and Become in AI requires similar perturbations, using noise patterns to shift an AI's current understanding.
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<br>&nbsp;&nbsp; Stochastically shifting back'n'forth trying to get better perspectives to understanding 'ideas' from patterns.
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<br>&nbsp;&nbsp; Stochastically shifting back'n'forth trying to get better perspectives to understand 'ideas' from patterns.
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<br>&nbsp;&nbsp; Allowing Algernon to see his reality better, while walking through Tensor Fields.
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<br> ( <a href="https://en.wikipedia.org/wiki/Flowers_for_Algernon" target="_blank">wikipedia.org/wiki/Flowers_for_Algernon</a> )
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<br> <span class="textDrinkMeAlice">( I mostly picked this reference for the <span class="textSpoiler">meat-space over-fitting; Algernon got too smart and burnt out</span>.... <span class="textShrink">highlight for spoilers.</span>)</span>
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<br>&nbsp;&nbsp; They are the landmarks which give AI a sense of reality.
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<br><br> While I still feel like they shouldn't be required, most ai uses some form of stocastic noise pattern to help shift understanding of concepts while training, and sometimes inference.
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<br>&nbsp;&nbsp; It's Learning AI that will use random/noise.
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<br>&nbsp;&nbsp; There are deterministic ais, such as the chess playing Stockfish which doesn't use noise. But for AIs outside of planning and strategy, random is often used.
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<br>&nbsp;&nbsp; It's Learning AI that will use random/noise,
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<br>&nbsp;&nbsp; Ussually act as a Deterministic AI during inference/prediction.
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<br><br> Should that noise pattern be altered while it's being used as a/the Lighthouse, the current step of math and logic in that AI becomes corrupted.
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<br>&nbsp;&nbsp; At least as far as I've seen in my tests.
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<br>&nbsp;&nbsp; But would I be stripping away the AI's personality for raw deterministic responses,
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<br>&nbsp;&nbsp;&nbsp;&nbsp; If I find a way around Lighthouses?
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<br><br><div class="textFullRight">- October 5th 2025</div>
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<br><br><div class="textFullRight">- October 5th,6th 2025</div>
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</p><p class="blogEntryTagStyle">research, nothing, something, lighthouses, existence</p></div><div class="aiDevPage-blogContentStyle" style="display: none;"><div class="blogEntryTitleRowStyle"><h1 class="blogEntryTitleStyle">Bodily Autonomy</h1><p class="blogEntryDateStyle">2025-10-02</p><p class="blogEntryReadTimeStyle">2<span class="textShrinkRay">&nbsp;</span>-<span class="textShrinkRay">&nbsp;</span>3 min read</p><p class="blogEntryAccessibilityStyle"><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Increase Font Size">+</button><button class="blogEntryAccessibilityButtonStyle procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor" title="Decrease Font Size">-</button></p></div><div class="procPagesAIDevHeaderSpacer"></div><p style="font-size: 1.2em;">
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I coined a term for myself while working out the logic for "Human First" needs.
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docs/AIDev/aiNotes.htm.md

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I'm not an authority on ai!!
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These are just my random theories / thoughts / research on AI.
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These are my theories / thoughts / research on AI.
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Tap the Entry Title above to open the Blog Entry List.
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-- -- --
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Turns out I write Dialectically, rather than Atomicly.
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...I didn't know this...
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It turns out I write Dialectically, rather than Atomicly.
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So, the ideas I write about build on each other.
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docs/ProjectsLinks.htm

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<div id="pxlPagesContentBlock" class="pxlPagesContentBlockStyle gpcpVisibleStyle heightFader">
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<div id="pxlPagesContentParent" class="pxlPagesContentParentStyle"><div class="gpcpVisibleStyle procPagesContentStyle procPagesPlacementTripleStyle gitProjectsPageStyle pagesFader pagesVisOn"><div class="procPagesInnerBeforeBase procPagesInnerBefore"></div><div class="procPagesInnerStyle procPagesParentStyle gitProjectsPageParentStyle procPagesLayoutTripleStyle" id="pxlPage_ProjectsLinks"><div class="procPageHeader procPagesHeaderStyle">My Repos / Projects / Socials</div><div class="procPagesHeaderLine gitProjectsPage-headerLine"></div><nav role="navigation" aria-label="Page sections" class="procPageSectionList gitProjectsPage-sectionNavListStyle"><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle hideOnMobile"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to procstack.github.io section">procstack.github.io</div></div><div class="hideOnMobile" style="height: 0px;"></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle procPagesNavActive gitProjectsPage-sectionNavButtonActiveStyle" role="button" tabindex="0" aria-label="Navigate to Currents of War section">Currents of War</div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to procPromo&lt;span class=&quot;hideOnMobile&quot;&gt;&amp;nbsp;Shader Pack&lt;/span&gt; section">procPromo<span class="hideOnMobile">&nbsp;Shader Pack</span></div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to pxlTextGenerator section">pxlTextGenerator</div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle textNudge"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to pxlmancer section">pxlmancer</div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Neurous&lt;span class=&quot;hideOnMobile&quot;&gt; Net&lt;/span&gt; section">Neurous<span class="hideOnMobile"> Net</span></div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to pxlCam section">pxlCam</div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle hideOnMobile"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to pxlVisualizer section">pxlVisualizer</div></div><div class="hideOnMobile" style="height: 3px;"></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle hideOnMobile"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Shadertoy section">Shadertoy</div></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Dwitter section">Dwitter</div></div><div class="hideOnMobile" style="height: 3px;"></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Misc. section">Misc.</div></div></nav><section class="procPageMediaView gitProjectsPageScrollbarStyle" role="region" aria-label="Media gallery for ProjectsLinks page sections" aria-describedby="Dynamic media content that changes based on selected section"><div class="procPagesMediaListStyle procPagesSectionActive pagesVisOn"><video src="../pages/projects/images/CharacterRenderer_liveUpdate_2025-05-16_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Changing character's look &amp; colors in Unity's Editor real-time!</div></div><video src="../pages/projects/images/CoW_AnimatedCursor_2025-06-02_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Why not an animated cursor?</div></div><video src="../pages/projects/images/ShopWindowLight_2025-05-11_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Gotta show the time of day somehow!</div></div><video src="../pages/projects/images/WindowLightHoudini_2025-05-11_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">The sunlight rig to make a data texture in Houdini<br>Using a mesh, I can shape the light on 'walls' in the scene easier.</div></div></div></section><section class="procPageContentView gitProjectsPageScrollbarStyle" role="main" aria-label="Primary content area for ProjectsLinks page" aria-describedby="Main content that updates dynamically based on selected section navigation"><div class="procPageSectionContentStyle pagesVisOn procPagesSectionActive" id="2"><div class="procPagesInnerContentStyle procPagesSectionActive pagesVisOn">
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<a href="https://procstack.itch.io/currentsofwar" class="procPagesRepoLinkStyle" target="_blank">Currents of War</a> <span class="textDrinkMeAlice textItalic">2025</span>
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<br><span class="textShrink textItalic textName ">Engine - <span class="textBold">Unity</span></span>
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<br><span class="textShrink textItalic textName ">Languages - <span class="textBold">C#, some Python for tools</span></span>
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<br><span class="textNudge">A 'NPC Simulator' game made in <span class="textName">Unity</span> for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'</span>
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<br>&nbsp;&nbsp; Since then, we've expanded it quite a bit!
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<br>

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