I started a game on the map "Teamisland1" (OTHER) with 5 Hard AIs with Very Low starting resources. Only one of the AIs managed to build a sawmill.
My guess is that harbor buildings have a high priority and because on that map you can build it immediately, the AI does.
It's also interesting that the AIs seem to start an expedition immediately. That's a minor issue but maybe it should only care about harbors and ships after having at least 2 sawmills or something?
Return To The Roots v20181123-db01993df545504b3e8a30bd6f13a0e9905fe80f
Compiled with Gnu GCC C/C++ (5.3.1) for Linux, Unix Environment 64 Bit
I started a game on the map "Teamisland1" (OTHER) with 5 Hard AIs with Very Low starting resources. Only one of the AIs managed to build a sawmill.
My guess is that harbor buildings have a high priority and because on that map you can build it immediately, the AI does.
It's also interesting that the AIs seem to start an expedition immediately. That's a minor issue but maybe it should only care about harbors and ships after having at least 2 sawmills or something?
Return To The Roots v20181123-db01993df545504b3e8a30bd6f13a0e9905fe80f
Compiled with Gnu GCC C/C++ (5.3.1) for Linux, Unix Environment 64 Bit