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Description
This seems to be an all-around issue with SteamControllerSinger and another fork (that doesn't allow submitting issues) that made SteamControllerSinger compatible with the Steam Deck. When a note gets to D#3, it will repeat D3, and this continues in bigger and bigger steps, until the pitch of the notes that notes are repeated decline at C7. I'm not sure what exactly is causing this, but saying that the Steam Deck seems to have some way of controlling strength of vibrations while a note is playing, like in the default boot sequence, there is likely some new way to access the Steam Deck's haptics.
The clicking when the note is "off" could likely be another symptom of the Steam Deck having a slight difference in how it's controlled. I think that it could possibly have a legacy mode meant for Steam Controller compatibility, but could be not implemented correctly. I don't know a lot about how the controller handles the output of the program, but I have read through the code and that's my best guess to what it is.