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Server.cpp
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140 lines (117 loc) · 4.3 KB
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#include <iostream>
#include <winsock2.h>
#include <thread>
#include <vector>
#include <mutex>
#include "Server.h"
#include "Client.h"
#include "NetworkHandler.h"
#include <qmetaobject.h>
#include <Game.h>
#include <LogUtil.h>
#pragma comment(lib, "ws2_32.lib")
bool sendFull(SOCKET socket, const char* data, int totalLen) {
int sent = 0;
while (sent < totalLen) {
int result = send(socket, data + sent, totalLen - sent, 0);
if (result <= 0) return false;
sent += result;
}
return true;
}
bool recvFull(SOCKET socket, char* buffer, int totalLen) {
int received = 0;
while (received < totalLen) {
int result = recv(socket, buffer + received, totalLen - received, 0);
if (result <= 0) return false;
received += result;
}
return true;
}
void Server::start(unsigned int port) {
logT(Info, std::format("Starting server on port {}...", port));
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
logT(Error, "Error: Could not initialize WinSocket!");
return;
}
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET) {
logT(Error, "Error: Could not create server socket!");
WSACleanup();
return;
}
sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(port);
if (bind(serverSocket, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
logT(Error, "Error: Could not bind socket to address!");
closesocket(serverSocket);
WSACleanup();
return;
}
if (listen(serverSocket, 5) == SOCKET_ERROR) {
logT(Error, "Error: Could not listen to clients!");
closesocket(serverSocket);
WSACleanup();
return;
}
logT(Info, "Server was started successfully!");
std::vector<std::thread> clientThreads;
while (true) {
Client* client = new Client(nextId++);
client->clientSocket = accept(serverSocket, nullptr, nullptr);
if (client->clientSocket != INVALID_SOCKET) {
logT(Info, std::format("Connected to client #{}!", client->id));
{
std::lock_guard<std::mutex> lock(mutex_);
clients.push_back(client);
}
clientThreads.emplace_back(&Server::handleClient, this, client);
}
}
for (auto& t : clientThreads) t.join();
}
void Server::handleClient(Client* client) {
SOCKET socket = client->clientSocket;
QObject* a = app;
while (true) {
uint32_t len = 0;
if (!recvFull(socket, reinterpret_cast<char*>(&len), sizeof(len))) break;
len = ntohl(len);
std::string msg(len, '\0');
if (!recvFull(socket, msg.data(), len)) break;
QMetaObject::invokeMethod(app, [a, msg]() {
handlePacket(getPacket(msg));
}, Qt::QueuedConnection);
sendExcept(msg, socket);
}
std::lock_guard<std::mutex> lock(mutex_);
clients.erase(std::remove(clients.begin(), clients.end(), client), clients.end());
closesocket(socket);
logT(Info, std::format("Client #{} has disconnected", client->id));
}
void Server::send(std::string message) {
std::lock_guard<std::mutex> lock(mutex_);
uint32_t len = htonl(static_cast<uint32_t>(message.size()));
for (Client* client : clients) {
sendFull(client->clientSocket, reinterpret_cast<const char*>(&len), sizeof(len));
sendFull(client->clientSocket, message.data(), static_cast<int>(message.size()));
}
}
void Server::sendExcept(std::string message, SOCKET exceptSocket) {
std::lock_guard<std::mutex> lock(mutex_);
uint32_t len = htonl(static_cast<uint32_t>(message.size()));
for (Client* client : clients) {
if (client->clientSocket != exceptSocket) {
sendFull(client->clientSocket, reinterpret_cast<const char*>(&len), sizeof(len));
sendFull(client->clientSocket, message.data(), static_cast<int>(message.size()));
}
}
}
void Server::sendOnly(std::string message, SOCKET targetSocket) {
uint32_t len = htonl(static_cast<uint32_t>(message.size()));
sendFull(targetSocket, reinterpret_cast<const char*>(&len), sizeof(len));
sendFull(targetSocket, message.data(), static_cast<int>(message.size()));
}