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.gitignore
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91 lines (70 loc) · 1.46 KB
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####################################################################
### Directory-Independent Stuff ######################################
# A bunch, but not all, of these:
#https://github.com/github/gitignore/blob/master/UnrealEngine.gitignore
# Visual Studio database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
*.dll.manifest
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Windows server build/debug files
*.ilk
*.pdb
*.exp
# Executables
*.exe
*.exe.manifest
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
#TODO should we change this? Especially for maps that require lots of time to build.
# Built data for UE4 maps
*_BuiltData.uasset
# This file that turns up on MacOS
*.DS_Store
#imgui auto-generated UI persistence files
*/imgui.ini
# These random filetypes. I forgot why these were added.
*.swp
TAGS
# GeoBin files (at least for now; we need better ways of dealing with this)
*.geobin
### Directories ###
# Regenerated python cache stuff (anywhere)
**/__pycache__/**
# Visual Studio user specific files
**/.vs/**
# IDEA user specific files
**/.idea/**
# Visual Studio default output for any CMake project
**/out/build/**
# Visual Studio temporary files for runtime code modification
**/enc_temp_folder/**
# VSCode's meta files
**/.vscode/**