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level.cpp
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592 lines (460 loc) · 13.4 KB
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#include "driver_level.h"
#include "core/VirtualStream.h"
int g_region_format = 3;
int g_format = 0;
//--------------------------------------------------------------------------------------------------------------------------
std::string g_levname = "MIAMI.LEV";
IVirtualStream* g_levStream = NULL;
char* g_overlayMapData = NULL;
std::vector<std::string> g_model_names;
std::vector<std::string> g_texture_names;
char* g_textureNamesData = NULL;
ModelRef_t g_levelModels[1536]; // level models
CarModelData_t g_carModels[MAX_CAR_MODELS];
MODEL* FindModelByIndex(int nIndex, RegionModels_t* models)
{
if (nIndex >= 0 && nIndex < 1536)
{
// try searching in region datas
if (g_levelModels[nIndex].swap && models)
{
for (int i = 0; i < models->modelRefs.size(); i++)
{
if (models->modelRefs[i].index == nIndex)
return models->modelRefs[i].model;
}
}
return g_levelModels[nIndex].model;
}
return NULL;
}
int GetModelIndexByName(const char* name)
{
for (int i = 0; i < 1536; i++)
{
if (!strcmp(g_model_names[i].c_str(), name))
return i;
}
return -1;
}
//-------------------------------------------------------------
// parses model lumps and exports models to OBJ
//-------------------------------------------------------------
void LoadCarModelsLump(IVirtualStream* pFile, int ofs, int size)
{
int l_ofs = pFile->Tell();
int modelCount;
pFile->Read(&modelCount, sizeof(int), 1);
Msg(" all car models count: %d\n", modelCount);
// read entries
carmodelentry_t model_entries[MAX_CAR_MODELS];
pFile->Read(&model_entries, sizeof(carmodelentry_t), MAX_CAR_MODELS);
// position
int r_ofs = pFile->Tell();
int pad; // really padding?
pFile->Read(&pad, sizeof(int), 1);
// load car models
for (int i = 0; i < MAX_CAR_MODELS; i++)
{
Msg("car model: %d %d %d\n", model_entries[i].cleanOffset != -1, model_entries[i].damOffset != -1, model_entries[i].lowOffset != -1);
if (model_entries[i].cleanOffset != -1)
{
pFile->Seek(r_ofs + model_entries[i].cleanOffset, VS_SEEK_SET);
pFile->Read(&g_carModels[i].cleanSize, 1, sizeof(int));
g_carModels[i].cleanmodel = (MODEL*)malloc(g_carModels[i].cleanSize);
pFile->Read(g_carModels[i].cleanmodel, 1, g_carModels[i].cleanSize);
}
else
g_carModels[i].cleanmodel = NULL;
if (model_entries[i].damOffset != -1)
{
pFile->Seek(r_ofs + model_entries[i].damOffset, VS_SEEK_SET);
pFile->Read(&g_carModels[i].damSize, 1, sizeof(int));
g_carModels[i].dammodel = (MODEL*)malloc(g_carModels[i].damSize);
pFile->Read(g_carModels[i].dammodel, 1, g_carModels[i].damSize);
}
else
g_carModels[i].dammodel = NULL;
if (model_entries[i].lowOffset != -1)
{
pFile->Seek(r_ofs + model_entries[i].lowOffset, VS_SEEK_SET);
pFile->Read(&g_carModels[i].lowSize, 1, sizeof(int));
g_carModels[i].lowmodel = (MODEL*)malloc(g_carModels[i].lowSize);
pFile->Read(g_carModels[i].lowmodel, 1, g_carModels[i].lowSize);
}
else
g_carModels[i].lowmodel = NULL;
}
pFile->Seek(l_ofs, VS_SEEK_SET);
}
//-------------------------------------------------------------
// load model names
//-------------------------------------------------------------
void LoadModelNamesLump(IVirtualStream* pFile, int size)
{
int l_ofs = pFile->Tell();
char* modelnames = new char[size];
pFile->Read(modelnames, size, 1);
int len = strlen(modelnames);
int sz = 0;
do
{
char* str = modelnames + sz;
len = strlen(str);
g_model_names.push_back(str);
sz += len + 1;
} while (sz < size);
delete[] modelnames;
pFile->Seek(l_ofs, VS_SEEK_SET);
}
//-------------------------------------------------------------
// load texture names, same as model names
//-------------------------------------------------------------
void LoadTextureNamesLump(IVirtualStream* pFile, int size)
{
int l_ofs = pFile->Tell();
g_textureNamesData = new char[size];
pFile->Read(g_textureNamesData, size, 1);
int len = strlen(g_textureNamesData);
int sz = 0;
do
{
char* str = g_textureNamesData + sz;
len = strlen(str);
g_texture_names.push_back(str);
sz += len + 1;
} while (sz < size);
pFile->Seek(l_ofs, VS_SEEK_SET);
}
//-------------------------------------------------------------
// parses model lumps and exports models to OBJ
//-------------------------------------------------------------
void LoadLevelModelsLump(IVirtualStream* pFile)
{
int l_ofs = pFile->Tell();
int modelCount;
pFile->Read(&modelCount, sizeof(int), 1);
MsgInfo(" model count: %d\n", modelCount);
for (int i = 0; i < modelCount; i++)
{
int modelSize;
pFile->Read(&modelSize, sizeof(int), 1);
if (modelSize > 0)
{
char* data = (char*)malloc(modelSize);
pFile->Read(data, modelSize, 1);
ModelRef_t& ref = g_levelModels[i];
ref.index = i;
ref.model = (MODEL*)data;
ref.size = modelSize;
ref.swap = false;
}
else // leave empty as swap
{
ModelRef_t& ref = g_levelModels[i];
ref.index = i;
ref.model = NULL;
ref.size = modelSize;
ref.swap = true;
}
}
pFile->Seek(l_ofs, VS_SEEK_SET);
}
//---------------------------------------------------------------------------------------------------------------------------------
struct PAL_INFO
{
int palette;
int texnum;
int tpage;
int clut_number;
};
struct PAL_INFO_D1
{
int palette;
int texnum;
int tpage;
};
// [D]
void ProcessPalletLump(IVirtualStream* pFile, int lump_size)
{
ushort* clutTablePtr;
int total_cluts;
int l_ofs = pFile->Tell();
//if (g_format == 1)
// return; // TODO: Driver 1 support
pFile->Read(&total_cluts, 1, sizeof(int));
if (total_cluts == 0)
return;
g_extraPalettes = new extclutdata_t[total_cluts + 1];
memset(g_extraPalettes, 0, sizeof(extclutdata_t) * total_cluts);
Msg("total_cluts: %d\n", total_cluts);
int added_cluts = 0;
while (true)
{
PAL_INFO info;
if (g_format == 1)
{
PAL_INFO_D1 infod1;
pFile->Read(&infod1, 1, sizeof(info) - sizeof(int));
info.clut_number = -1; // D1 doesn't have that
info.tpage = infod1.tpage;
info.texnum = infod1.texnum;
info.palette = infod1.palette;
}
else
{
pFile->Read(&info, 1, sizeof(info));
}
if (info.palette == -1)
break;
if (info.clut_number == -1)
{
extclutdata_t& data = g_extraPalettes[added_cluts];
data.texnum[data.texcnt++] = info.texnum;
data.tpage = info.tpage;
data.palette = info.palette;
clutTablePtr = data.clut.colors;
pFile->Read(clutTablePtr, 16, sizeof(ushort));
added_cluts++;
// only in D1 we need to check count
if (g_format == 1)
{
if (added_cluts >= total_cluts)
break;
}
}
else
{
//Msg(" reference clut: %d, tex %d\n", info.clut_number, info.texnum);
extclutdata_t& data = g_extraPalettes[info.clut_number];
// add texture number to existing clut
data.texnum[data.texcnt++] = info.texnum;
}
}
Msg(" added: %d\n", added_cluts);
g_numExtraPalettes = added_cluts;
pFile->Seek(l_ofs, VS_SEEK_SET);
}
void LoadOverlayMapLump(IVirtualStream* pFile, int lumpSize)
{
int l_ofs = pFile->Tell();
g_overlayMapData = new char[lumpSize];
pFile->Read(g_overlayMapData, 1, lumpSize);
// seek back
pFile->Seek(l_ofs, VS_SEEK_SET);
}
void ProcessLumps(IVirtualStream* pFile)
{
int lump_count = 255; // Driver 2 difference: you not need to read lump count
if (g_format == 1)
{
pFile->Read(&lump_count, sizeof(int), 1);
}
if (g_format == 2)
g_region_format = 3; // driver 2 uses 3rd generation of region info format
else if (g_format == 1)
g_region_format = 1; // driver 1 region info format
LUMP lump;
Msg("FILE OFS: %d bytes\n", pFile->Tell());
for (int i = 0; i < lump_count; i++)
{
// read lump info
pFile->Read(&lump, sizeof(LUMP), 1);
// stop marker
if (lump.type == 255)
break;
switch (lump.type)
{
case LUMP_MODELS:
MsgWarning("LUMP_MODELS ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadLevelModelsLump(pFile);
break;
case LUMP_MAP:
MsgWarning("LUMP_MAP ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadMapLump(pFile);
break;
case LUMP_TEXTURENAMES:
MsgWarning("LUMP_TEXTURENAMES ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadTextureNamesLump(pFile, lump.size);
break;
case LUMP_MODELNAMES:
MsgWarning("LUMP_MODELNAMES ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadModelNamesLump(pFile, lump.size);
break;
case LUMP_SUBDIVISION:
MsgWarning("LUMP_SUBDIVISION ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_LOWDETAILTABLE:
MsgWarning("LUMP_LOWDETAILTABLE ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_MOTIONCAPTURE:
MsgWarning("LUMP_MOTIONCAPTURE ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_OVERLAYMAP:
MsgWarning("LUMP_OVERLAYMAP ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadOverlayMapLump(pFile, lump.size);
break;
case LUMP_PALLET:
MsgWarning("LUMP_PALLET ofs=%d size=%d\n", pFile->Tell(), lump.size);
ProcessPalletLump(pFile, lump.size);
break;
case LUMP_SPOOLINFO:
MsgWarning("LUMP_SPOOLINFO ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadSpoolInfoLump(pFile);
break;
case LUMP_STRAIGHTS2:
MsgWarning("LUMP_STRAIGHTS2 ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_CURVES2:
MsgWarning("LUMP_CURVES2 ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_JUNCTIONS2:
MsgWarning("LUMP_JUNCTIONS2 ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_CHAIR:
MsgWarning("LUMP_CHAIR ofs=%d size=%d\n", pFile->Tell(), lump.size);
break;
case LUMP_CAR_MODELS:
MsgWarning("LUMP_CAR_MODELS ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadCarModelsLump(pFile, pFile->Tell(), lump.size);
break;
case LUMP_TEXTUREINFO:
MsgWarning("LUMP_TEXTUREINFO ofs=%d size=%d\n", pFile->Tell(), lump.size);
LoadTextureInfoLump(pFile);
break;
default:
MsgInfo("LUMP type: %d (0x%X) ofs=%d size=%d\n", lump.type, lump.type, pFile->Tell(), lump.size);
}
/*
if(g_format == 0)
{
if(lump.type == 0)
{
LUMP test;
// read lump info
pFile->Read(&test, sizeof(LUMP), 1);
Msg("FILE OFS: %d bytes\n", pFile->Tell());
}
}
*/
// skip lump
pFile->Seek(lump.size, VS_SEEK_CUR);
// position alignment
if ((pFile->Tell() % 4) != 0)
pFile->Seek(4 - (pFile->Tell() % 4), VS_SEEK_CUR);
}
}
void LoadLevelFile(const char* filename)
{
// try load driver2 lev file
FILE* pReadFile = fopen(filename, "rb");
if (!pReadFile)
{
MsgError("Failed to open LEV file!\n");
return;
}
CMemoryStream* stream = new CMemoryStream();
stream->Open(NULL, VS_OPEN_WRITE | VS_OPEN_READ, 0);
// read file into stream
if (stream->ReadFromFileStream(pReadFile))
{
fclose(pReadFile);
g_levStream = stream;
}
else
{
delete stream;
return;
}
// seek to begin
g_levStream->Seek(0, VS_SEEK_SET);
MsgWarning("-----------\nloading lev file '%s'\n", filename);
std::string fileName = filename;
size_t lastindex = fileName.find_last_of(".");
fileName = fileName.substr(0, lastindex);
//-------------------------------------------------------------------
LUMP curLump;
g_levStream->Read(&curLump, sizeof(curLump), 1);
if (curLump.type != LUMP_LUMPDESC)
{
// assume we're loading 4.11 level file
if (g_format == 0)
{
g_levStream->Seek(0, VS_SEEK_SET);
ProcessLumps(g_levStream);
}
else
{
MsgError("Not a LEV file!\n");
}
return;
}
// read chunk offsets
g_levStream->Read(&g_levInfo, sizeof(dlevinfo_t), 1);
Msg("levdesc_offset = %d\n", g_levInfo.levdesc_offset);
Msg("levdesc_size = %d\n", g_levInfo.levdesc_size);
Msg("texdata_offset = %d\n", g_levInfo.texdata_offset);
Msg("texdata_size = %d\n", g_levInfo.texdata_size);
Msg("levdata_offset = %d\n", g_levInfo.levdata_offset);
Msg("levdata_size = %d\n", g_levInfo.levdata_size);
Msg("spooldata_offset = %d\n", g_levInfo.spooldata_offset);
Msg("spooldata_size = %d\n", g_levInfo.spooldata_size);
// read cells
//-----------------------------------------------------
// seek to section 1 - lump data 1
g_levStream->Seek(g_levInfo.levdesc_offset, VS_SEEK_SET);
// read lump
g_levStream->Read(&curLump, sizeof(curLump), 1);
if (curLump.type != LUMP_LEVELDESC)
{
MsgError("Not a LUMP_LEVELDESC!\n");
}
MsgInfo("entering LUMP_LEVELDESC size = %d\n--------------\n", curLump.size);
// read sublumps
ProcessLumps(g_levStream);
//-----------------------------------------------------
// read global textures
LoadPermanentTPages(g_levStream);
//-----------------------------------------------------
// seek to section 3 - lump data 2
g_levStream->Seek(g_levInfo.levdata_offset, VS_SEEK_SET);
// read lump
g_levStream->Read(&curLump, sizeof(curLump), 1);
if (curLump.type != LUMP_LEVELDATA)
{
MsgError("Not a lump 0x24!\n");
}
MsgInfo("entering LUMP_LEVELDATA size = %d\n--------------\n", curLump.size);
// read sublumps
ProcessLumps(g_levStream);
}
void FreeLevelData()
{
MsgWarning("FreeLevelData() ...\n");
if (g_levStream)
delete g_levStream;
g_levStream = NULL;
FreeSpoolData();
for (int i = 0; i < 1536; i++)
{
if (g_levelModels[i].model)
free(g_levelModels[i].model);
}
delete[] g_textureNamesData;
// delete texture data
for (int i = 0; i < g_numTexPages; i++)
{
if (g_pageDatas[i].data)
delete[] g_pageDatas[i].data;
delete[] g_texPages[i].details;
}
delete[] g_pageDatas;
delete[] g_texPagePos;
delete[] g_texPages;
delete[] g_extraPalettes;
delete[] g_overlayMapData;
g_pageDatas = NULL;
g_texPagePos = NULL;
g_texPagePos = NULL;
g_extraPalettes = NULL;
}