-
-
Notifications
You must be signed in to change notification settings - Fork 31
Open
Description
What is the current reason for limiting to 4096 connected peers? And what modifications would be needed in order to increase past this limit?
We've been running some optimizations to Blocky Ball so that we are ready for the game to scale when we launch mobile. We've set up session based matches so one running game server executable handles multiple matches between different players. We are looking to be approaching this 4096 connected peer limitation.
Thanks again for all of the hard work on Ignorance! :)
Metadata
Metadata
Assignees
Labels
No labels