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feat(showcase): add fallen-log (nature)
The second piece in the nature category: a fallen forest log settled into its patch of forest floor. The log is one lathe along a bowed axis, 3.1 m from butt to break and 0.67 m across the butt, its bark plated and cut by sixteen V furrows. Four patches are peeled to sapwood scored by beetle galleries (a Peel point attribute cuts the torn edge between vertices). The butt is a weathered saw cut with growth rings round a rotted hollow heart 0.4 m deep; the top is a snapped break with a torn tongue and faceted splinters. Two broken stubs, ten moss cushions on the top and shaded north side, and three tiers of artist's-conk brackets (12 shelves: zoned ridged cap, white margin, white pores) grow on it. A soil mound with drifted berms, eight toadstools, ten fern fronds and 130 fallen leaves lie round it. Nine materials: bark, wood, rot, moss, bracket, toadstool, soil, litter, fern. Blender: E:\Blender-Developer-Tools\.scratch\5.2\blender-5.2.1-windows-x64\blender.exe reports "Blender 5.2.1 LTS". 4.5 LTS and 5.1 are left to CI (not run locally). Recomputed budgets (5.2.1): - 36374 tris (band 35600-37200); LOD1 0.5000, LOD2 0.2200 - 9 materials: bark 5144, wood 892, rot 384, moss 2400, bracket 2448, toadstool 1296, soil 2494, litter 2080, fern 5090 faces - UVs in 0..1, overlap 0; AABB 4.1189 x 2.1885 x 1.0267 m, zmin 0 (soil sets X and the south edge, a fern tip the north edge, the stub the top) - collider 215 tris (ceiling 240); bake FINISHED; glTF 2826044 B - hygiene all 0. First run: 360 non-manifold edges and 32 zero-area faces (BVHTree.FromBMesh read unset face normals and flattened every leaf; the soil now calls normal_update()), then coplanar pairs: fern pinnae along one rachis side are translated copies in one blade plane (53, then 7 with a sine twist); fixed by a period-3 twist plus per-pinna droop and midrib steps. Two conk shelves shared an underside plane; neighbours now bite 1.5 mm apart. - contact patch: 0.8889 of 0.10 m stations bedded 0.020-0.090 m in the soil (floor 0.75; the 4 off-band stations are splinters past the break) - brackets rooted: 12 shelves, deepest vertex 0.0214-0.0293 m in the bark (band 0.008-0.050) - balance: volume centroid 0.1491 m inside the plan hull of buried vertices (floor 0.06) - moss: 10 cushions, 0.9921 of top area facing up or north (floor 0.85) - ground cover: 436 shells all joined to the soil - two default runs print identical measurements Falsifiers (flag -> measured -> exit): - --skip-decimate -> LOD1 ratio 1.0000 -> 9 - --stray-vert -> loose_v 1 -> 15 - --lift-z -> zmin 0.05000 -> 16 - --hump-ground -> 0.0833 of stations bedded (balance still 0.1015) -> 17 - --float-fungi -> deepest vertex -0.0133..-0.0027 m -> 18 - --tilt-ground -> centroid 0.0316 m outside the contact hull (bedded still 0.8611) -> 19 - --sunny-moss -> 0.1146 up/shade -> 20 - --float-litter -> 130 of 436 cover shells loose -> 21 Envelope and tris unchanged under every falsifier; every other budget green. Render: render_hero.py wrote hero and preview. Framing fill x 0.806, y 0.750, margins 0.066-0.172. Asset-quality floors pass (edge90 0.008); a violation is remapped to exit 22. Asset sheet (docs/gallery/asset-sheets/fallen-log.webp): not the least- designed object in the lineup; the hydrant is plainer. It reads at once as a mossy fallen log with conks, peels and a hollow butt. Weak point: a long, low 4 m vignette is small in its tile, so the galleries, splinters and toadstools cannot be seen at panel size. Contact sheet: luma 0.2376 against calibration 0.2369-0.2428 (in band). Stage 0.2430 against 0.1919-0.2517 (in band). Wedge warmth +0.1307 against -0.1440/+0.1052/+0.0921 (warm pool on the right wall). Saturation 0.2549 against 0.1525-0.2367 (slightly above: moss, ferns, leaves). Thumbnail legibility good. Drafts measured luma 0.327 and 0.285; relit by cutting the key, fill and wedge and narrowing the key's spread. Also updated: README, CLAUDE.md and ROADMAP counts and entries, the asset_sheet.py SELECT row, catalog.json, plugin.json and the regenerated gallery. build_gallery, check_site_links (97 pages, 0 failures), check_falsifier_targets, check_exit_code_readme, check_engine_id and check_gallery_images all pass. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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‎.cursor-plugin/plugin.json‎

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"showcase/pine-tree",
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"showcase/desk-lamp",
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"showcase/quad-drone",
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"showcase/soccer-goal"
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"showcase/soccer-goal",
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"showcase/fallen-log"
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]
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}

‎CLAUDE.md‎

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templates/<template-name>/ - Starter projects, 3 total
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snippets/<snippet-name>.py - Standalone code patterns, 27 total
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examples/<name>/ - Runnable smoke-gated examples, 60 total (+ gallery.json)
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showcase/<name>/ - Budget-conformance props, 41 pieces, each with a gallery `category` (sibling of examples/; see showcase/README.md § Categories)
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showcase/<name>/ - Budget-conformance props, 42 pieces, each with a gallery `category` (sibling of examples/; see showcase/README.md § Categories)
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scripts/build_gallery.py - Regenerates docs/gallery/ from examples/gallery.json + showcase/gallery.json
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scripts/site/ - Vendored landing-page build (Jinja2); tokens.css is the shared palette
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tests/check_site_links.py - Internal link/anchor/alt gate over the built site (docs/)

‎README.md‎

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</p>
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<p align="center">
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>60 examples</strong> &nbsp;&bull;&nbsp; <strong>41 showcase pieces</strong>
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>60 examples</strong> &nbsp;&bull;&nbsp; <strong>42 showcase pieces</strong>
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## Overview
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 60 examples, and 41 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 60 examples, and 42 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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The content is consumed by AI coding agents reading these files directly from a checkout — **there is no MCP server in this repository, and none is required**. Cursor applies `rules/*.mdc` automatically wherever their scope globs match and takes skills by name in chat; Claude Code reads `skills/` and `rules/` from the project workspace, or from this repo kept as a referenced checkout. Any agent that can read files in a workspace can use it the same way. There is no build step for the content — edit the Markdown and Python files directly.
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Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](showcase/README.md).
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<details>
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<summary><strong>41 showcase pieces</strong> — click to expand the preview grid</summary>
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<summary><strong>42 showcase pieces</strong> — click to expand the preview grid</summary>
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<a href="showcase/shipping-crate/"><img src="showcase/shipping-crate/preview.webp" width="24%" alt="Shipping crate: a wooden slat crate stencilled PORT ROYAL and NO 17, with iron corner brackets and an end handle, on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/desk-lamp/"><img src="showcase/desk-lamp/preview.webp" width="24%" alt="Desk lamp: a red balanced-arm lamp with a stepped base, parallel-rod arms, chrome springs and knurled knobs, and a domed shade glowing around its bulb, on a dark studio floor" /></a>
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<a href="showcase/quad-drone/"><img src="showcase/quad-drone/preview.webp" width="24%" alt="Quad drone: a white-and-graphite camera quadcopter on four carbon arms with red lock rings, twin-blade props, rubber-footed skids and a three-axis gimbal camera, on a dark studio floor" /></a>
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<a href="showcase/soccer-goal/"><img src="showcase/soccer-goal/preview.webp" width="24%" alt="Soccer goal: a white 5 by 2 m youth goal with sloped rear supports and a sagging diamond-mesh net edged in red rope, on a turf patch with a painted goal line, on a dark studio floor" /></a>
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<a href="showcase/fallen-log/"><img src="showcase/fallen-log/preview.webp" width="24%" alt="Fallen log: a mossy log settled into a soil mound, its dark furrowed bark peeled in patches, a hollow ringed butt, tiers of shelf fungi, toadstools, ferns and fallen leaves, on a dark studio floor" /></a>
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[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.
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[`soccer-goal`](showcase/soccer-goal/) — the second `sports` piece: procedural freestanding 5 × 2 m youth soccer goal (posts and crossbar in one oval aluminium extrusion with a net channel, mitred and welded at the corners, cast corner brackets, foot connectors and rear hubs, sloped supports and a steel ground frame pinned by staples and spikes, a sagging diamond-mesh net with a red head rope through 53 nylon clips, a turf patch with a painted goal line), whose ground bars bedded in the turf, supports seated in their sockets, head rope threaded through every clip, clear mouth size with plumb posts, and catenary sag of the back panel are recomputed from the mesh, through the same pipeline. Falsifiers `--float-bar` exits 16, `--short-support` 17, `--unclip-net` 18, `--wide-mouth` 19, `--taut-net` 20.
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[`fallen-log`](showcase/fallen-log/) — the second `nature` piece: procedural fallen forest log (one furrowed lathe along a bowed axis, bark peeled to sapwood scored by beetle galleries, a rotted hollow saw-cut butt with growth rings, a splintered snapped top, broken branch stubs, moss cushions on the top and shaded side, three tiers of bracket fungi, a soil mound with toadstools, ferns and fallen leaves), whose bed along its length, brackets rooted in the bark, mass centre over its contact patch, moss on up- and shade-facing surfaces and ground cover rooted in the soil are recomputed from the mesh, through the same pipeline. Falsifiers `--hump-ground` exits 17, `--float-fungi` 18, `--tilt-ground` 19, `--sunny-moss` 20, `--float-litter` 21.
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## Examples

‎ROADMAP.md‎

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- Weathervane as a game-prop showcase piece — arrow and cardinal arms on a spindle: the arrow's pivot bore coaxial with the spindle and the arrow statically balanced (centroid on the pivot axis within a band)
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- Showcase pieces above this line are category `village`. Candidates for the other categories (`showcase/README.md` § Categories):
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- **Sports:** ~~basketball hoop (pole, backboard, rim, hung net)~~ **SHIPPED** as `showcase/basketball-hoop/` — gooseneck pole on a bolted anchor plate, braced framed board with painted square, regulation rim, twelve-loop net hung on the rim hooks; `--drop-net` exits 18 on the loops threaded through the hooks while the envelope holds, `--tilt-rim` 19 on rim height/size/level, `--skip-decimate` 9 on the LOD1 ratio band; ~~soccer goal (tube frame, netting)~~ **SHIPPED** as `showcase/soccer-goal/` — 5 × 2 m youth goal, oval extrusion mitred and welded at the corners, cast brackets, foot connectors and hubs, sloped supports and a staked steel ground frame, sagging diamond-mesh net on a red head rope through 53 clips, turf patch with a goal line; `--float-bar` exits 16 on every ground bar bedded in the turf, `--short-support` 17 on the supports seated in their sockets, `--unclip-net` 18 on the head rope through every clip, `--wide-mouth` 19 on the clear mouth size, `--taut-net` 20 on the back panel's sag, while the envelope holds; tennis net on posts, weight rack with plates and dumbbells; alternates bowling pins and ball, skateboard
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- **Nature:** ~~pine tree (trunk, tiered branch whorls)~~ **SHIPPED** as `showcase/pine-tree/` — buttressed trunk with surface roots, ten seeded whorls of limbs seated in the bark, faceted needled shoots, dead stubs and cones; `--float-branches` exits 17 on the branch seat, `--lean-crown` 19 on trunk plumb, `--bunch-whorls` 20 on whorl spacing, while the envelope holds; boulder cluster, fallen log with fungus, tree stump with mushrooms; alternates flowering shrub, cattail reeds
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- **Nature:** ~~pine tree (trunk, tiered branch whorls)~~ **SHIPPED** as `showcase/pine-tree/` — buttressed trunk with surface roots, ten seeded whorls of limbs seated in the bark, faceted needled shoots, dead stubs and cones; `--float-branches` exits 17 on the branch seat, `--lean-crown` 19 on trunk plumb, `--bunch-whorls` 20 on whorl spacing, while the envelope holds; boulder cluster, ~~fallen log with fungus~~ **SHIPPED** as `showcase/fallen-log/` — furrowed log on a bowed axis with peeled, galleried sapwood, a hollow saw-cut butt, a splintered top, broken stubs, moss cushions, three tiers of bracket fungi, and a soil mound with toadstools, ferns and fallen leaves; `--hump-ground` exits 17 on the log bedded along its length, `--float-fungi` 18 on the brackets rooted in the bark, `--tilt-ground` 19 on the mass centre over the contact patch, `--sunny-moss` 20 on moss facing up or into the shade, `--float-litter` 21 on the ground cover rooted in the soil, while the envelope holds; tree stump with mushrooms; alternates flowering shrub, cattail reeds
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- **Household:** ~~articulated desk lamp~~ **SHIPPED** as `showcase/desk-lamp/` — stepped cast base, parallelogram arm sections pinned through knuckle bosses, three springs hung on cross bars, domed shade with reflector, lamp, flex and plugged cable; `--offset-pin` exits 17 on the pins coaxial with their eyes, `--unhook-spring` 18 on the spring ends seated on their bars, `--hollow-base` 19 on the mass centre over the base footprint, while the envelope holds; office chair (five-star base, casters), kitchen stool, mini fridge; alternates floor fan, laundry basket
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- **Vehicles:** ~~quad drone~~ **SHIPPED** as `showcase/quad-drone/` — two-tone moulded shell with battery, GPS, grilles and visor, four folding arms hinged on pinned clevises, slotted motors with twisted two-blade props, rubber-footed skids, three-axis gimbal camera; `--float-foot` exits 16 on every foot grounded, `--unlock-arm` 17 on the motor axes on an exact X, `--long-blades` 18 on the prop-disc clearance, `--narrow-skids` 19 on the mass centre inside the landing footprint, `--drop-lens` 20 on one connected assembly, while the envelope holds; traffic cone and barrier set, hover bike, sci-fi cargo loader; alternates sci-fi supply crate
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- `persistent` app-handler witness — handlers registered without `@bpy.app.handlers.persistent` are dropped by `wm.read_homefile`/file load while persistent ones survive; assert the registered-handler set before and after a reload (silent loss AI code hits)

‎docs/gallery/anvil/index.html‎

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<p>A procedural blacksmith anvil on a timber stump through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<button class="detail-hero" id="heroZoom" type="button" aria-label="View full size: A forged-steel anvil with a hammer-polished face and a flared, squared waist on a hooped timber stump, a cross-peen hammer on the floor and forge light on its flank.">
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‎docs/gallery/apothecary-shelf/index.html‎

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<p>A procedural apothecary shelf — housed shelves, gallery rails, a drawer bank and an arched crest, stocked with fifteen lathed bottles, flasks and glazed jars, each corked or lidded and labelled — carried through UVs, bake, LOD, convex collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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‎docs/gallery/basketball-hoop/index.html‎

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<p>A procedural in-ground basketball goal — one-sweep gooseneck pole, braced framed backboard, regulation rim on a bolted flange and a twelve-loop tapered net hung on the rim hooks — through UVs, bake, LOD, convex collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<dialog class="lightbox" id="lightbox" aria-label="Full-size render">
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<button class="lightbox-close" type="button" autofocus>Close</button>

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