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Commit c4dc4a1
fix(examples): redesign temp-override-join as a hurricane lantern joined from seven parts
The review found three orange and grey cubes stacked like a bar chart.
That is programmer art, and the render said nothing about joining.
The subject is now a prop that is naturally assembled by a join: a
hurricane lantern built as seven part objects (fount, glass globe, wire
guard, side air tubes, bell cap, bail with wooden grip, brasswork). Each
part has its own mesh, materials and object transform. One object.join
under temp_override turns them into the single Lantern object. The hero
is that joined object, and it shows five materials only because the join
merged the slots and remapped the per-face indices.
Checks: object count, target identity, sources gone and the Z span are
kept. The Z span is now closed form from foot to grip top, and it proves
the part transforms were applied. Topology is now the sum over the parts.
Two checks are new: the slots must be exactly the five part materials,
once each (exit 8), and faces per material must equal what the parts
brought in (exit 9). The render path now runs gallery_framing (10) and
gallery_asset_quality (11). It had never called the framing gate before.
"no file" moves from 8 to 12. scripts/asset_sheet.py gains a SELECT row.
The ROADMAP floor survey drops temp-override-join from the edge90 list,
since it now measures 0.007.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>1 parent 1b096de commit c4dc4a1
12 files changed
Lines changed: 886 additions & 264 deletions
File tree
- docs/gallery
- asset-sheets
- assets
- contact-sheets
- temp-override-join
- examples
- temp-override-join
- scripts
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