diff --git a/docs/gallery/damped-track-aim/index.html b/docs/gallery/damped-track-aim/index.html index 9d95b19d..337783e9 100644 --- a/docs/gallery/damped-track-aim/index.html +++ b/docs/gallery/damped-track-aim/index.html @@ -672,6 +672,9 @@

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scene.view_settings.view_transform = "Filmic" scene.view_settings.look = "Medium High Contrast" scene.render.image_settings.file_format = "PNG" + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) scene.render.filepath = path bpy.ops.render.render(write_still=True) return os.path.exists(path) and os.path.getsize(path) > 0 diff --git a/docs/gallery/gn-sdf-remesh/index.html b/docs/gallery/gn-sdf-remesh/index.html index 81a4ae5c..86d92c8c 100644 --- a/docs/gallery/gn-sdf-remesh/index.html +++ b/docs/gallery/gn-sdf-remesh/index.html @@ -402,6 +402,9 @@

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try: sc.eevee.taa_render_samples = 64 except Exception: pass sc.render.resolution_x = 1280; sc.render.resolution_y = 720 + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) sc.render.image_settings.file_format = 'PNG'; sc.render.filepath = path # AgX would wash the crimson toward brick (docs/VISUAL-STYLE.md) sc.view_settings.view_transform = 'Standard' diff --git a/docs/gallery/turntable/index.html b/docs/gallery/turntable/index.html index eaf719e1..c4424873 100644 --- a/docs/gallery/turntable/index.html +++ b/docs/gallery/turntable/index.html @@ -421,6 +421,9 @@

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# arbitrary turntable frame can land face-away and read as broken geometry. sc.frame_set(4) sc.render.resolution_x = 1280; sc.render.resolution_y = 720 + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) sc.render.image_settings.file_format = 'PNG'; sc.render.filepath = path # AgX would wash the copper toward beige (docs/VISUAL-STYLE.md) sc.view_settings.view_transform = 'Standard' diff --git a/examples/damped-track-aim/damped_track_aim.py b/examples/damped-track-aim/damped_track_aim.py index 49c917ad..3358e4d8 100644 --- a/examples/damped-track-aim/damped_track_aim.py +++ b/examples/damped-track-aim/damped_track_aim.py @@ -367,6 +367,9 @@ def light(name, loc, energy, size, col): scene.view_settings.view_transform = "Filmic" scene.view_settings.look = "Medium High Contrast" scene.render.image_settings.file_format = "PNG" + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) scene.render.filepath = path bpy.ops.render.render(write_still=True) return os.path.exists(path) and os.path.getsize(path) > 0 diff --git a/examples/gn-sdf-remesh/gn_sdf_remesh.py b/examples/gn-sdf-remesh/gn_sdf_remesh.py index 76451fe3..627b0b9f 100644 --- a/examples/gn-sdf-remesh/gn_sdf_remesh.py +++ b/examples/gn-sdf-remesh/gn_sdf_remesh.py @@ -98,6 +98,9 @@ def render_still(obj, path, engine): try: sc.eevee.taa_render_samples = 64 except Exception: pass sc.render.resolution_x = 1280; sc.render.resolution_y = 720 + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) sc.render.image_settings.file_format = 'PNG'; sc.render.filepath = path # AgX would wash the crimson toward brick (docs/VISUAL-STYLE.md) sc.view_settings.view_transform = 'Standard' diff --git a/examples/turntable/turntable.py b/examples/turntable/turntable.py index 788e4f59..7ea4e4c7 100644 --- a/examples/turntable/turntable.py +++ b/examples/turntable/turntable.py @@ -117,6 +117,9 @@ def render_still(obj, path, engine): # arbitrary turntable frame can land face-away and read as broken geometry. sc.frame_set(4) sc.render.resolution_x = 1280; sc.render.resolution_y = 720 + # Blender resolves a relative filepath against the blend-file directory, which + # for a --background run with no .blend is the drive root, not the cwd. + path = os.path.abspath(path) sc.render.image_settings.file_format = 'PNG'; sc.render.filepath = path # AgX would wash the copper toward beige (docs/VISUAL-STYLE.md) sc.view_settings.view_transform = 'Standard'