diff --git a/docs/gallery/assets/export-preset-axis-hero.webp b/docs/gallery/assets/export-preset-axis-hero.webp index 842f6f55..8dfc7483 100644 Binary files a/docs/gallery/assets/export-preset-axis-hero.webp and b/docs/gallery/assets/export-preset-axis-hero.webp differ diff --git a/docs/gallery/assets/terrain-scatter-hero.webp b/docs/gallery/assets/terrain-scatter-hero.webp index 31dc7538..bc375bcd 100644 Binary files a/docs/gallery/assets/terrain-scatter-hero.webp and b/docs/gallery/assets/terrain-scatter-hero.webp differ diff --git a/docs/gallery/contact-sheets/export-preset-axis-contact-sheet.webp b/docs/gallery/contact-sheets/export-preset-axis-contact-sheet.webp index 2e10ee39..095161f4 100644 Binary files a/docs/gallery/contact-sheets/export-preset-axis-contact-sheet.webp and b/docs/gallery/contact-sheets/export-preset-axis-contact-sheet.webp differ diff --git a/docs/gallery/contact-sheets/terrain-scatter-contact-sheet.webp b/docs/gallery/contact-sheets/terrain-scatter-contact-sheet.webp index 099cdccf..f45055fb 100644 Binary files a/docs/gallery/contact-sheets/terrain-scatter-contact-sheet.webp and b/docs/gallery/contact-sheets/terrain-scatter-contact-sheet.webp differ diff --git a/docs/gallery/export-preset-axis/index.html b/docs/gallery/export-preset-axis/index.html index f9730023..91b05ca9 100644 --- a/docs/gallery/export-preset-axis/index.html +++ b/docs/gallery/export-preset-axis/index.html @@ -697,8 +697,10 @@

Source

scene = bpy.context.scene source.hide_render = True source.hide_viewport = True - sit_on_floor(unity_objs, -2.15, 0.0) - sit_on_floor(godot_objs, 1.95, 0.0) + # Closer together: at -2.15 / +1.95 the pair left an empty metre of floor + # between them, and each prop was small in its half of the frame. + sit_on_floor(unity_objs, -1.35, 0.0) + sit_on_floor(godot_objs, 1.35, 0.0) floor_me = bpy.data.meshes.new("Floor") bm = bmesh.new() @@ -734,10 +736,14 @@

Source

cam_data = bpy.data.cameras.new("Cam") cam_data.lens = 50.0 cam = bpy.data.objects.new("Cam", cam_data) - cam.location = (3.12, -8.15, 2.45) + # Oblique rather than straight down +Y: the Godot reimport lies with its + # mast along -Y, and a camera looking along Y foreshortened that mast to + # a stub in front of the base plate, so the one thing the check proves + # (it lies) barely read. From the side-front the mast shows its length. + cam.location = (4.9, -5.1, 2.2) scene.collection.objects.link(cam) aim = bpy.data.objects.new("Aim", None) - aim.location = (0.0, 0.0, 0.85) + aim.location = (0.40, -0.30, 1.00) scene.collection.objects.link(aim) con = cam.constraints.new("TRACK_TO") con.target = aim diff --git a/docs/gallery/index.html b/docs/gallery/index.html index b63d0705..0d622708 100644 --- a/docs/gallery/index.html +++ b/docs/gallery/index.html @@ -981,7 +981,7 @@

treasure-chest

terrain-scatter

diff --git a/docs/gallery/terrain-scatter/index.html b/docs/gallery/terrain-scatter/index.html index 056d0277..ca989940 100644 --- a/docs/gallery/terrain-scatter/index.html +++ b/docs/gallery/terrain-scatter/index.html @@ -16,13 +16,13 @@ - + - +