diff --git a/docs/gallery/asset-sheets/wheelbarrow.webp b/docs/gallery/asset-sheets/wheelbarrow.webp
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diff --git a/docs/gallery/assets/gltf-skin-roundtrip-hero.webp b/docs/gallery/assets/gltf-skin-roundtrip-hero.webp
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diff --git a/docs/gallery/assets/wheelbarrow-hero.webp b/docs/gallery/assets/wheelbarrow-hero.webp
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diff --git a/docs/gallery/contact-sheets/gltf-skin-roundtrip-contact-sheet.webp b/docs/gallery/contact-sheets/gltf-skin-roundtrip-contact-sheet.webp
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diff --git a/docs/gallery/contact-sheets/wheelbarrow-contact-sheet.webp b/docs/gallery/contact-sheets/wheelbarrow-contact-sheet.webp
index 2bdbcfac..8dd01cc5 100644
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diff --git a/docs/gallery/gltf-skin-roundtrip/index.html b/docs/gallery/gltf-skin-roundtrip/index.html
index 6d5bfdd5..42b59570 100644
--- a/docs/gallery/gltf-skin-roundtrip/index.html
+++ b/docs/gallery/gltf-skin-roundtrip/index.html
@@ -284,7 +284,7 @@
gltf-skin-roundtrip
- The skeleton survives.
skins[0].joints names every bone; the re-imported armature carries the same 7 bones, the same parent chain, and rest matrices within 2.4e-07 — the +Y-up conversion applies to bone nodes exactly as it does to meshes (their translations convert, no rotation is written). - The weights survive. Every primitive carries JOINTS_0/WEIGHTS_0; per-vertex weights on disk sum to 1 (err 3.0e-08); the re-imported vertex groups match the authored groups bit-exactly (w_err 0.0), compared as straddle-safe position keys, the same protocol as the crate example.
- The deformation survives. Posed identically, the re-imported rig's evaluated mesh matches the original's within 4.8e-07 — linear blend skinning through the file format. The comparison is by rest-position key, never sorted multisets: the exporter welds duplicate loops (32 here), so cardinalities differ and a naive sorted zip mispairs vertices (a phantom 2.29 "deviation" measured and fixed during authoring).
- The mesh must be parented to the armature. The exporter warns "Armature must be the parent of skinned mesh" and picks an armature by name otherwise — with two rigs in the file it can bind the wrong one.
What each check catches on failure: exporting with export_skins=False (exit 5 — no skin on disk), stripping the weights (exit 4 — no vertex groups), and posing the re-imported rig differently (exit 19 — deformation deviates 0.90).
Version witness: the skins pipeline is stable between Blender 4.5 LTS and 5.1 — the exporter/importer RNA is byte-identical (probed with gltf-export-roundtrip), and every measured value matches to the digit on 4.5.11 and 5.1.2.
-The render stages the authored scorpion beside the actual re-imported one — same curl, same glowing stinger — proof the skin rode the format through.
+The render stages the authored scorpion beside the actual re-imported one — same curl, same glowing stinger — proof the skin rode the format through. Both rigs are turned three-quarters to the camera. The tail curls in the rig's own Y-Z plane, so a head-on view saw the curl end-on: the tail stood straight up behind the body like a chimney. The yaw is composed into each armature's world matrix, because the glTF importer leaves its armature in quaternion mode, where rotation_euler does nothing.
Run
# Cheap correctness check (no render) — the CI check:
blender --background --python gltf_skin_roundtrip.py --
@@ -360,6 +360,10 @@ Source
REST_TOL = 1e-5 # rest-matrix round-trip tolerance
LBS_TOL = 5e-4
KEY_DIGITS = 4
+# render staging only (not part of the check): each rig's X offset and its
+# yaw, so the tail's curl (in the rig's Y-Z plane) is seen in profile
+STILL_X = 1.0
+STILL_YAW = -50.0
EXPORT_KWARGS = dict(
export_format='GLTF_SEPARATE',
@@ -897,9 +901,20 @@ Source
authored.data.materials.append(m)
assign_weights(authored, part_of2)
authored_arm = build_rig(authored)
- # move the ARMATURES; the skinned meshes follow as children
- authored_arm.location.x = -1.1
- roundtrip_arm.location.x = 1.1
+ # move the ARMATURES; the skinned meshes follow as children. Each is
+ # turned three-quarters to the camera: seen head-on, the tail stood
+ # straight up behind the body like a chimney and the scorpion read
+ # as a boxy robot; side-on, the arch of the tail over the back and
+ # the legs down its flanks carry the read.
+ # The yaw is composed into the world matrix about the rig's own
+ # origin: the glTF importer leaves its armature in quaternion mode,
+ # where rotation_euler does nothing.
+ for arm, x in ((authored_arm, -STILL_X), (roundtrip_arm, STILL_X)):
+ arm.location.x = x
+ bpy.context.view_layer.update()
+ at = mathutils.Matrix.Translation(arm.matrix_world.translation)
+ arm.matrix_world = (at @ mathutils.Matrix.Rotation(
+ math.radians(STILL_YAW), 4, 'Z') @ at.inverted() @ arm.matrix_world)
if not render_still(authored, os.path.abspath(args.output), args.engine):
print("ERROR: render produced no file", file=sys.stderr)
return 20
diff --git a/docs/gallery/index.html b/docs/gallery/index.html
index 2e8a9dac..8f693cec 100644
--- a/docs/gallery/index.html
+++ b/docs/gallery/index.html
@@ -1036,12 +1036,12 @@
-
+
A procedural wooden wheelbarrow through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.
-
witnesses Recomputed: 2536 tris, two materials with 1157 wood and 190 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.556×0.630×0.572 m, zmin 0, hygiene 0, wall-floor seat 12 mm, spoke clearance 40 mm, two boards per side and front wall with 2 mm seams, LOD ratios in band (5.2 COLLAPSE leaner on LOD2), convex collider 90 tris, non-empty glTF. --skip-decimate exits 9 on LOD1; --stray-vert exits 15 on hygiene; --lift-z / --short-legs exit 16 on grounded; --fat-spokes / --float-walls / --wide-seams exit 17 on joint fit; --pipe-rim exits 18 on tread aspect.
+
witnesses Recomputed: 2440 tris, two materials with 1085 wood and 214 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.563x0.594x0.577 m, zmin 0, hygiene 0, both shafts one timber from grip to axle, tray flared 15 deg and raked 30 deg, wall-floor seat 8 mm, spoke clearance 52 mm, two boards per side and front wall with 2 mm seams measured in the wall's plane, LOD ratios in band (5.2 COLLAPSE leaner on LOD2), convex collider 80 tris, non-empty glTF. --skip-decimate exits 9 on LOD1; --stray-vert exits 15 on hygiene; --lift-z / --short-legs exit 16 on grounded; --fat-spokes / --float-walls / --wide-seams exit 17 on joint fit; --pipe-rim exits 18 on tread aspect; --split-shafts exits 20 on shaft runs; --box-tray exits 21 on tray flare.
View showcase piece wheelbarrow →
diff --git a/docs/gallery/wheelbarrow/index.html b/docs/gallery/wheelbarrow/index.html
index 5a40fc99..5e98419d 100644
--- a/docs/gallery/wheelbarrow/index.html
+++ b/docs/gallery/wheelbarrow/index.html
@@ -16,13 +16,13 @@
-
+
-
+