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Catalog

One markdown file per source under a category folder. Copy TEMPLATE.md to add entries.

Category Entries Path Focus
3D 70 3d/ Models, scans, PBR textures
Tools 77 tools/ Editors, pipeline, TTS, Godot add-ons
2D 54 2d/ Sprites, UI, icons, palettes
Audio 30 audio/ SFX, music, foley, IRs
Characters 28 characters/ Generators & modular humanoids
Fonts 25 fonts/ OFL / commercial-ok type
Environment 13 environment/ HDRI, terrain, geodata
Shaders & VFX 17 shaders-vfx/ Shaders, particle textures, FX
Animation 12 animation/ MoCap, character clips
Video 8 video/ Stock footage, archival clips

Guides: docs/licenses.md · docs/provenance.md · docs/high-risk.md · docs/fivem.md · docs/ai-assets.md · docs/trust-score.md · docs/fonts.md · docs/geodata.md · docs/game-vs-video-licensing.md · docs/godot-budget-stack.md · docs/research-index.md

Which category. File a source under the kind of content it mainly gives you. Software that exists to make one kind of content lives with that content, next to the assets it competes with: character creators (MakeHuman, VRoid Studio, CharMorph) are in characters/, capture and retargeting tools (Rokoko Vision, MoveBox, Animated Drawings) in animation/. General-purpose editors and pipeline tools live in tools/. A library that mixes several kinds is filed by its main one: dedicated HDRI publishers are in environment/, while BlendKit, mostly models and materials with some HDRIs, is in 3d/.

Optional frontmatter (2D/UI): grid_dimensions, camera_perspective, hardware_tags, attribution_string. Any entry: maintenance (archived or inactive, for a source repository that is archived or has had no push in three years; the site shows it as a badge and the weekly link check reports a GitHub source whose state disagrees). See TEMPLATE.md.

Status legend: active = license spot-checked · needs-review = useful but verify before shipping · deprecated = keep for history only.